Page 1 of 2
PKM Philly 4:20am
Posted: Fri Jul 07, 2006 5:25 pm
by PKM
gimmie about a week .
Posted: Fri Jul 07, 2006 6:02 pm
by Ophisâ„¢
Sexy
Posted: Fri Jul 07, 2006 6:03 pm
by PKM
Snake? wrote:Sexy
i appreciate that but what about the map ?
Posted: Fri Jul 07, 2006 6:07 pm
by Ophisâ„¢
(Smallprint: Please Apply To Both)
Posted: Sat Jul 08, 2006 1:45 pm
by Tod001
Please Apply To Both)
What you mean by that??!?

Posted: Sat Jul 08, 2006 6:53 pm
by Ophisâ„¢
Do i realy have to spell it out for you?
PKM, whens the release date? you know yet?
Posted: Sat Jul 08, 2006 8:05 pm
by Trash Can Man
ROFL! Geez it's not that hard to figure out.

Posted: Sat Jul 08, 2006 8:19 pm
by Tod001
RFOL!!!
I was tryin to give him the benefit of the doubt!!

Posted: Sat Jul 08, 2006 9:32 pm
by lizardkid
i've become a big fan of urban games/maps... they're totally unique from anything else you can shoot in. starting to take shape PKM, keep at it!
heres a couple tips..
everyone loves rootop fights. we're at ground level almost our entire lives and a good scene on a rooftop makes a good feel, so decorate them with vents / sheds / gardens / utility shacks etc.
roadsigns.
more dirt and grime! no street is compleetly leet without newspapers, abandoned flyers, general dirt and spilled materials.
and of course make the occasional curbside boombox.
Posted: Sun Jul 09, 2006 1:48 pm
by PKM
snake, you're going to have to spell it out for me also.
lz-k; all my urban maps have rooftop access, this one more so than others. the grime i've thought of and may create a texture/decal instead of ''dirtying up textues allready existings'', this way i can randomly place grime/dirt where i want .
Posted: Sun Jul 09, 2006 8:31 pm
by Ophisâ„¢
I refuse to... so it will never be known. . .
Anyways, cant wait for this one. Love PKM's Urban maps im also a big fan of them.
Posted: Tue Jul 11, 2006 2:31 am
by PKM
Posted: Tue Jul 11, 2006 10:25 am
by Rookie One.pl
Lol, that looks kinda blue.
Looking forward to it!

Posted: Tue Jul 11, 2006 4:22 pm
by PKM
you should recognize the ambient light color rook , it's the same values for megapole. got real tired of creating/finding just the right skybox that was dark enough so what i'm doing is simply using textures/common/black and adding lights (@1000 value) behind the taller buildings in the commercial part of the city to give the illusion of light pollution/skyline.
business district/center city skyline
urban/resedential skyline

Posted: Tue Jul 11, 2006 4:23 pm
by Tod001
Well done...
