What this function of this file, and how i make it (how i discover all name/path of objects into my map) ?
_precache.scr
Moderator: Moderators
_precache.scr
In many compiled maps i see a file how this prefix and it have many lines of objects/models.
What this function of this file, and how i make it (how i discover all name/path of objects into my map) ?
What this function of this file, and how i make it (how i discover all name/path of objects into my map) ?
the precache prepares all the sounds models and effects taht are to be used in a map, test_ caches all of them. i've never used one and i dont see any loading or speed difference with or without one.
it's also quite annoying figuring out what all sounds / effects / models your map will use.
it's also quite annoying figuring out what all sounds / effects / models your map will use.
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Abyssus pro sapientia
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
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Rookie One.pl
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Based on HartNugen, see this sample file...
exec global/DMprecache.scr
cache models/fx/bh_paper_lite.tik
cache models/fx/bh_paper_hard.tik
cache models/fx/bh_wood_lite.tik
cache models/fx/bh_wood_hard.tik
cache models/fx/bh_metal_lite.tik
cache models/fx/bh_metal_hard.tik
cache models/fx/bh_stone_lite.tik
cache models/fx/bh_stone_hard.tik
cache models/fx/bh_dirt_lite.tik
cache models/fx/bh_dirt_hard.tik
cache models/fx/bh_grass_lite.tik
cache models/fx/bh_grass_hard.tik
cache models/fx/bh_mud_lite.tik
cache models/fx/bh_mud_hard.tik
cache models/fx/bh_water_lite.tik
cache models/fx/bh_water_hard.tik
cache models/fx/bh_glass_lite.tik
cache models/fx/bh_glass_hard.tik
cache models/fx/bh_sand_lite.tik
cache models/fx/bh_sand_hard.tik
cache models/fx/bh_foliage_lite.tik
cache models/fx/bh_foliage_hard.tik
cache models/fx/bh_snow_lite.tik
cache models/fx/bh_snow_hard.tik
cache models/fx/bh_carpet_lite.tik
cache models/fx/bh_carpet_hard.tik
cache models/fx/bh_foliage.tik
cache models/fx/bh_snow.tik
cache models/fx/bh_carpet.tik
cache models/fx/water_ripple_still.tik
cache models/fx/water_ripple_moving.tik
cache models/fx/barrel_oil_leak_big.tik
cache models/fx/barrel_oil_leak_medium.tik
cache models/fx/barrel_oil_leak_small.tik
cache models/fx/barrel_oil_leak_splat.tik
cache models/fx/barrel_water_leak_big.tik
cache models/fx/barrel_water_leak_medium.tik
cache models/fx/barrel_water_leak_small.tik
cache models/fx/barrel_water_leak_splat.tik
cache models/fx/fs_light_dust.tik
cache models/fx/fs_heavy_dust.tik
cache models/fx/fs_dirt.tik
cache models/fx/fs_grass.tik
cache models/fx/fs_mud.tik
cache models/fx/fs_puddle.tik
cache models/fx/fs_sand.tik
cache models/fx/fs_snow.tik
cache models/fx/bh_human_uniform_lite.tik
cache models/fx/bh_human_uniform_hard.tik
cache models/fx/water_trail_bubble.tik
cache models/fx/grenexp_base.tik
cache models/fx/bazookaexp_base.tik
cache models/fx/grenexp_paper.tik
cache models/fx/grenexp_wood.tik
cache models/fx/grenexp_metal.tik
cache models/fx/grenexp_stone.tik
cache models/fx/grenexp_dirt.tik
cache models/fx/grenexp_grass.tik
cache models/fx/grenexp_mud.tik
cache models/fx/grenexp_water.tik
cache models/fx/grenexp_gravel.tik
cache models/fx/grenexp_sand.tik
cache models/fx/grenexp_snow.tik
cache models/fx/grenexp_foliage.tik
cache models/fx/grenexp_carpet.tik
cache models/items/explosive.tik
cache models/emitters/explosion_mine.tik
exec global/DMprecache.scr
cache models/fx/bh_paper_lite.tik
cache models/fx/bh_paper_hard.tik
cache models/fx/bh_wood_lite.tik
cache models/fx/bh_wood_hard.tik
cache models/fx/bh_metal_lite.tik
cache models/fx/bh_metal_hard.tik
cache models/fx/bh_stone_lite.tik
cache models/fx/bh_stone_hard.tik
cache models/fx/bh_dirt_lite.tik
cache models/fx/bh_dirt_hard.tik
cache models/fx/bh_grass_lite.tik
cache models/fx/bh_grass_hard.tik
cache models/fx/bh_mud_lite.tik
cache models/fx/bh_mud_hard.tik
cache models/fx/bh_water_lite.tik
cache models/fx/bh_water_hard.tik
cache models/fx/bh_glass_lite.tik
cache models/fx/bh_glass_hard.tik
cache models/fx/bh_sand_lite.tik
cache models/fx/bh_sand_hard.tik
cache models/fx/bh_foliage_lite.tik
cache models/fx/bh_foliage_hard.tik
cache models/fx/bh_snow_lite.tik
cache models/fx/bh_snow_hard.tik
cache models/fx/bh_carpet_lite.tik
cache models/fx/bh_carpet_hard.tik
cache models/fx/bh_foliage.tik
cache models/fx/bh_snow.tik
cache models/fx/bh_carpet.tik
cache models/fx/water_ripple_still.tik
cache models/fx/water_ripple_moving.tik
cache models/fx/barrel_oil_leak_big.tik
cache models/fx/barrel_oil_leak_medium.tik
cache models/fx/barrel_oil_leak_small.tik
cache models/fx/barrel_oil_leak_splat.tik
cache models/fx/barrel_water_leak_big.tik
cache models/fx/barrel_water_leak_medium.tik
cache models/fx/barrel_water_leak_small.tik
cache models/fx/barrel_water_leak_splat.tik
cache models/fx/fs_light_dust.tik
cache models/fx/fs_heavy_dust.tik
cache models/fx/fs_dirt.tik
cache models/fx/fs_grass.tik
cache models/fx/fs_mud.tik
cache models/fx/fs_puddle.tik
cache models/fx/fs_sand.tik
cache models/fx/fs_snow.tik
cache models/fx/bh_human_uniform_lite.tik
cache models/fx/bh_human_uniform_hard.tik
cache models/fx/water_trail_bubble.tik
cache models/fx/grenexp_base.tik
cache models/fx/bazookaexp_base.tik
cache models/fx/grenexp_paper.tik
cache models/fx/grenexp_wood.tik
cache models/fx/grenexp_metal.tik
cache models/fx/grenexp_stone.tik
cache models/fx/grenexp_dirt.tik
cache models/fx/grenexp_grass.tik
cache models/fx/grenexp_mud.tik
cache models/fx/grenexp_water.tik
cache models/fx/grenexp_gravel.tik
cache models/fx/grenexp_sand.tik
cache models/fx/grenexp_snow.tik
cache models/fx/grenexp_foliage.tik
cache models/fx/grenexp_carpet.tik
cache models/items/explosive.tik
cache models/emitters/explosion_mine.tik
-
Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
-
Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
-
Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
Well, if you need help with programming count with me (Delphi, VB and VB.NET, PHP, C#).Rookie One.pl wrote:Yeah.I'm currently resolving some random pointer crashes, but I think I've narrowed the problem area to one (quite long and complex
) function.
Expect a release soon.
And Jv - C++ > Java > Delphi > C# IMHO.
Recently i found the source code of plugins for radiant, i search in my CD's the MSVC++ install. When i found, i will install the MSVC and try make a plugin to identifie entitys of map...



