External walls x Make Detail

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mcunha98
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External walls x Make Detail

Post by mcunha98 »

Hi,

I make a map where the main ambient its a african village, but i make many structures, and my question is that : how acurracy the FPS of map in relation of the number of buildings ?

So, in pratice, if i make all structure of building how Detail (including external walls of a house per sample) the final result is good (or will create a transparent wall when i am so far of wall).

Some screens for best idea of my question:
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Green Beret
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Post by Green Beret »

Well, The more buldings/textures the more it has to draw for the player.So it would make your FPS drop.

If theres any buildings that you cant enter, I would caulk the insides of them, And If your good with vis leaf gruops i would deffinatly add some.
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mcunha98
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Post by mcunha98 »

Green Beret wrote:Well, The more buldings/textures the more it has to draw for the player.So it would make your FPS drop.

If theres any buildings that you cant enter, I would caulk the insides of them, And If your good with vis leaf gruops i would deffinatly add some.
Well, in first idea, this map have 2 or 3 buildings with interior accessible, the major of buildings have only external area to draw (the rest is caulk)
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tltrude
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FPS

Post by tltrude »

The FPS does not care about buildings. It cares about triangles. Every square face has two triangles. So, less faces = higher FPS.
Tom Trude,

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mcunha98
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Post by mcunha98 »

Thanks again TOM !
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