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External walls x Make Detail

Posted: Mon Jul 17, 2006 2:14 pm
by mcunha98
Hi,

I make a map where the main ambient its a african village, but i make many structures, and my question is that : how acurracy the FPS of map in relation of the number of buildings ?

So, in pratice, if i make all structure of building how Detail (including external walls of a house per sample) the final result is good (or will create a transparent wall when i am so far of wall).

Some screens for best idea of my question:
Image
Image

Posted: Mon Jul 17, 2006 2:59 pm
by Green Beret
Well, The more buldings/textures the more it has to draw for the player.So it would make your FPS drop.

If theres any buildings that you cant enter, I would caulk the insides of them, And If your good with vis leaf gruops i would deffinatly add some.

Posted: Mon Jul 17, 2006 4:09 pm
by mcunha98
Green Beret wrote:Well, The more buldings/textures the more it has to draw for the player.So it would make your FPS drop.

If theres any buildings that you cant enter, I would caulk the insides of them, And If your good with vis leaf gruops i would deffinatly add some.
Well, in first idea, this map have 2 or 3 buildings with interior accessible, the major of buildings have only external area to draw (the rest is caulk)

FPS

Posted: Mon Jul 17, 2006 7:49 pm
by tltrude
The FPS does not care about buildings. It cares about triangles. Every square face has two triangles. So, less faces = higher FPS.

Posted: Tue Jul 18, 2006 8:16 pm
by mcunha98
Thanks again TOM !