Page 1 of 2
Topic: Three types of caulk?
Posted: Wed Jun 05, 2002 9:13 am
by Random Error
There are three different textures that have caulk on them:
static_visible
caulk
blank_lightmap
I know the blank_lightmap is not the one to use, because it makes brushes white instead of invisible. What about the other two? Some people say use "caulk" some say "static_visible". I would like to know if anyone knows the actual difference between those two textures.
Posted: Wed Jun 05, 2002 10:19 am
by Surgeon
Hmm the honest answer is that I've never heard of static_visibke being used - most people in the Quake 3 community use caulk - as do I..So i'm sticking to that until I learn what everything else does...
Posted: Wed Jun 05, 2002 12:59 pm
by tstrait72
I used '
caulk' too and didn't have a problem...

Re: Topic: Three types of caulk?
Posted: Wed Jun 05, 2002 5:08 pm
by Moal
Random Error wrote:There are three different textures that have caulk on them:
static_visible
caulk
blank_lightmap
I know the blank_lightmap is not the one to use, because it makes brushes white instead of invisible. What about the other two? Some people say use "caulk" some say "static_visible". I would like to know if anyone knows the actual difference between those two textures.
blanlk_lightmap is visivle and white
caulk is invisible
static_visible is ghost like it's there but you can barely see it, walk through it
use the caulk usless you want to beable to where something might be then use blank_lightmap
Posted: Fri Jun 07, 2002 12:39 am
by tstrait72
I got this from the Q3Radiant Manual:
"Caulking
It is possible to even further reduce the number of brush faces being calculated by applying a special non-drawing, but "solid" texture called "caulk" (common/caulk) to surfaces that cannot be seen in the game. When seen in the editor, this texture is a bright garish pink. In the game, it does not draw at all."
'nuff said...
Posted: Fri Jun 07, 2002 7:43 am
by Moal
MOHRadient is not the same as Q3Radient
they altered MOHRadient
and they are not pink
the regular chalk is invisible but you cant walk through where it is and it leaves a shadow on the ground where it is
geess guys make a small test map and make 3 128 squares
and put a different caulk each one and see what it does
thats what I done
good suggestion
make a small map
put your stuff on it and test before you put it on a large map
that way you can compile quickly and test
and make sure all works the way you want before adding it to your map
you plan to put out.
Posted: Fri Jun 07, 2002 1:50 pm
by tstrait72
I should've pointed out the "In the game, it does not draw at all." part. I assume, since we are trying to optimise the map, that the non-drawing "caulk" is the one we need to use. the other two are visible and use resources to be drawn...

Posted: Fri Jun 07, 2002 2:46 pm
by madcow
Then I am using the wrong one because I used no_lightmap or something like that for caulk isn't there a way to fast change the texture?
Posted: Fri Jun 07, 2002 2:53 pm
by Surgeon
There is : MoH Radiant has a replace texture function
Posted: Fri Jun 07, 2002 3:03 pm
by madcow
I don't know what I'm doing wrong but that function doesn't find anything.
Posted: Fri Jun 07, 2002 3:37 pm
by Random Error
You need to enter the name and path of the textures: common/blank_lightmap and common/caulk.
I had to try several times to get it to work.
Posted: Fri Jun 07, 2002 3:40 pm
by madcow
Thanks
Posted: Fri Apr 04, 2003 12:46 am
by Hashmark13
The visible caulk is best for big wingows just place the visible caulk and place glass clip in the same place now select both and make func window and it makes very nice window...

Posted: Fri Apr 04, 2003 2:50 am
by Ace of Spades
Moal said:
geess guys make a small test map and make 3 128 squares
and put a different caulk each one and see what it does
thats what I done
good suggestion
make a small map
put your stuff on it and test before you put it on a large map
that way you can compile quickly and test
and make sure all works the way you want before adding it to your map
you plan to put out.
I'm liking it. Make a test map like he said and the only thing you do is test stuff out. Like he said!
Ace
8)
Posted: Fri Apr 04, 2003 6:31 am
by jv_map
Someone found an antique thread 8)
This was one of the first posts on MoH Design
