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MBuilder
Posted: Thu Jan 09, 2003 10:22 pm
by PsychoE
K, this one feels like a dumb question. I have been searching on multiple forums and still can not figure it out.
I have been out of the loop for a while, and am trying to set my map building stuff back up. When i make a basic room to test everything out, I try to compile and all I am getting is the dos prompt with stuff like this:
-expand
-detailterrainborders
-tmpout
-fakemap
-all
-fast
etc,etc
Seems to me to be a list but nothing is compiling.
Sorry about this one
E
Posted: Thu Jan 09, 2003 11:30 pm
by Surgeon
Are all your paths set up correctly - seems silly but just double check
Posted: Thu Jan 09, 2003 11:51 pm
by Guest
can someone give me an idea or patch to a thread for what the paths should be.
thx
E
Posted: Thu Jan 09, 2003 11:54 pm
by PsychoE
Guest above was me BTW. Seems funny, i just created another quick map and it compiled fine. No changes. hmm
Thanks anyway,
E
Posted: Fri Jan 10, 2003 11:34 am
by mohaa_rox
Ok, this is MY tutorial from MY webpage, not OTHERS webpage.
http://mohaarox.netfirms.com/tutorials/compiling.html
Posted: Fri Jan 10, 2003 11:25 pm
by PsychoE
Thx Rox and Surgeon for your help.
E
Posted: Fri Jan 31, 2003 3:28 pm
by PsychoE
Mostly for the N00bies like me, I found that it is important not to have any spaces in the name of your map or else it won't compile properly. I started a map, called it "Outdoor Obj". It wouldn't compile. I renamed it to "OutdoorObj" and it worked fine. Sounds silly to advanced mappers, but for those of us starting, or aren't so good at it, this may be a valid point. If I am incorrect, pls let me know.
Posted: Fri Jan 31, 2003 4:53 pm
by Surgeon
It is a valid point and it is something more experienced mappers wouldn't really think about, it would just come automatically.....
Posted: Fri Jan 31, 2003 5:07 pm
by Innkeeper
Maybe think about the new naming convention.
deathmatch: mp_yourmapname_dm
object: obj_yourmapname
tug of war: mp_yourmapname_tow
This is the only way object maps will show up in Spearhead.
Posted: Fri Jan 31, 2003 8:09 pm
by phalanx
Ineverusespaces
