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Its actually for CoD, but shhh
Posted: Tue Aug 01, 2006 1:43 am
by Mj
I'm so absurdly pleased with the beginnings of my new project, i thought i'd share it with you guys and stimulate some comments
My new project:

The villa patio

The covered passage

A nice little courtyard view

The garden of the just opened house

The front of the newly opened house (i'll stick a lantern up there for a good look next time)

The seaside passage

Inside the new open house
Comments and critisism most appreciated
And a name for it would be quite nice =)
cheers dudes,
Mj
Posted: Tue Aug 01, 2006 1:49 am
by hogleg
Awesome
Bows to the master of patch meshes
Posted: Tue Aug 01, 2006 4:11 am
by PKM
hey does this mean new player models ?!
Posted: Tue Aug 01, 2006 12:22 pm
by Bjarne BZR
I love the "The villa patio" screen. Total coolness.
Way to go Mj.
Posted: Tue Aug 01, 2006 8:02 pm
by Mj
Update =)

View through the alley of the seaside houses

New view of the courtyard

On the wall of the lighthouse-tower thingy...

New view of the seaside houses, copmlete with new lighthouse-tower/wall extention =)
^^ Please leave a comment
Mj
Posted: Thu Aug 03, 2006 12:43 pm
by Rookie One.pl
Showoff.

Posted: Thu Aug 03, 2006 4:58 pm
by Mj
Rookie One.pl wrote:Showoff.

... yeah basically

Posted: Thu Aug 03, 2006 5:58 pm
by PKM
dammit pt. 2; i just realized you're referring to making the map for COD not making it for mohaa by using COD textures.
Posted: Thu Aug 03, 2006 6:03 pm
by Mj
PKM wrote:dammit pt. 2; i just realized you're referring to making the map for COD not making it for mohaa by using COD textures.
LOL you think you can make stuff like that in MoH?
CoD is where its at ^^
Posted: Thu Aug 03, 2006 6:07 pm
by PKM
never played cod..........debating wether to go BF2 for modding modern maps but then there's the rub.........i wouldn't be the only one .
what would COD as my resource add (seriously) ?
Posted: Thu Aug 03, 2006 6:21 pm
by Mj
Better textures in general, nicer lighting; its got a 'softer' style about it. Its for some, not for others
Slow, more tactical gameplay is the other thing, much slower than MoH
Posted: Thu Aug 03, 2006 6:24 pm
by PKM
thank you for your honesty, sir. sounds like COD may not be for my mapping style since most of my maps turn out as run and gun .
Posted: Sat Aug 05, 2006 7:22 am
by jv_map
You even got Bjarne's attention so it
must be good
Though I have to say the screens are equally convincing

, truly amazing work as always.
Keep it up!
/Off topic
Bjarne how are you doing m8.. haven't see ya in a while

.. made a game yet?

Posted: Thu Aug 17, 2006 2:41 am
by Mj
I should probably be reaaally worried about those figures...

Posted: Thu Aug 17, 2006 4:11 am
by lizardkid
v.nice! i like the curvyness of it all, gives it the perfect old and battered seaside view sort of feel. coasts are always my favorite types of maps.
i'm a twich gamer. cants stand CoD's constant "hey look you turned a 180, SIT DOWN AND STAY THERE TIL SOMEONE SHOOTS YOU" gameplay.
Plus the lighting and such are just not my style, Quake 4... thats how it goes. you would not believe the skill of the mappers in Q4, take a look in one level and you'll be in shock.