If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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walks
Corporal
Posts: 32 Joined: Thu Mar 16, 2006 10:04 pm
Post
by walks » Sat Aug 05, 2006 5:39 pm
I got a leak problem that I can't find. I guess it must be very small. Is there anything in radiant that can search for leaks?
k47a
товарищ
Posts: 810 Joined: Fri Mar 25, 2005 1:19 pm
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by k47a » Sat Aug 05, 2006 5:52 pm
file > pointfile...
hogleg
General
Posts: 1577 Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country
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by hogleg » Sat Aug 05, 2006 7:02 pm
I really don't get that!
If i ever have a leak cause I've been messin with the skybox I just delete and shirk a new one, hollow it, apply texture. Takes 30 seconds. I don't miter me sky box
"all the governments in the world are corrupt and in the hands of the Illuminati"
Green Beret
Major General
Posts: 746 Joined: Mon Apr 19, 2004 12:21 pm
Contact:
Post
by Green Beret » Sun Aug 06, 2006 5:01 am
I thought it was bad practice to hollow anything?
Less brushes or somthing like that
*GCC*Nigel
Second Lieutenant
Posts: 169 Joined: Sun Dec 04, 2005 5:13 am
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by *GCC*Nigel » Sun Aug 06, 2006 1:14 pm
How to make a skybox: Make a big square around your map, hollow it. I do it .
Stein Auf
Runt
First Lieutenant
Posts: 188 Joined: Wed Feb 11, 2004 5:03 pm
Location: The Netherlands
Contact:
Post
by Runt » Sun Aug 06, 2006 2:53 pm
When you use hollow, the corners of your (sky)box will have overlapping textures.
walks
Corporal
Posts: 32 Joined: Thu Mar 16, 2006 10:04 pm
Post
by walks » Wed Aug 09, 2006 9:50 am
All sorted. Thanks for the pointers.