New To Mapping, Can Anyone Help?
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New To Mapping, Can Anyone Help?
Hello Everyone,
I am a new mapper, and I'd like to understand how all of this works. Ok, so I downloaded the "MOHAA:Radient" program. I don't even know what the heck that means. Can someone describe to me what that means? Also, here's a few questions I need help with... which may become helpful to new beginners like me.
What does "prefab" stand for?
What are the first things I have to do when I start the application?
What are some basic steps to creating a simple map?
Is there a map I can download to fool around with and get to know the program? Where do I download it to, my map folder?
Just a few thoughts that have been bugging me. It's been a while now since I first tried a crack at this mapping thing, and I still haven't gotten anywhere yet. It's a little confusing quite frankly this GUI for MOHAA Level Editor.
Anyone here to help me?
I am a new mapper, and I'd like to understand how all of this works. Ok, so I downloaded the "MOHAA:Radient" program. I don't even know what the heck that means. Can someone describe to me what that means? Also, here's a few questions I need help with... which may become helpful to new beginners like me.
What does "prefab" stand for?
What are the first things I have to do when I start the application?
What are some basic steps to creating a simple map?
Is there a map I can download to fool around with and get to know the program? Where do I download it to, my map folder?
Just a few thoughts that have been bugging me. It's been a while now since I first tried a crack at this mapping thing, and I still haven't gotten anywhere yet. It's a little confusing quite frankly this GUI for MOHAA Level Editor.
Anyone here to help me?
Hi HandyTech, and welcome to .Map
Just wondering, have you seen our tutorials?
/tutorials.php?category=All
Even more tuts can be found here:
http://www.gronnevik.se/rjukan/index.php
Lots of useful info for starters
Just wondering, have you seen our tutorials?
/tutorials.php?category=All
Even more tuts can be found here:
http://www.gronnevik.se/rjukan/index.php
Lots of useful info for starters
Making maps is a big subject, putting every aspect and piece of art the game has together so it looks good can be pretty challenging, but if you check out the First Room tutorials and build up from there, it's pretty easy, all of the tuts here are detailed and they'll walk you through anything you need to know, and if they don't there's these forums 
If you missed it, or even forgot what altogether, the First Room tutorial is in the Docs section of the Radiant directory, the place you installed radiant
And, to prevent brain cell loss due to PKM, put your entdefs.pk3 file in MOHAA>main!
If you missed it, or even forgot what altogether, the First Room tutorial is in the Docs section of the Radiant directory, the place you installed radiant
And, to prevent brain cell loss due to PKM, put your entdefs.pk3 file in MOHAA>main!
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
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*GCC*Nigel
- Second Lieutenant
- Posts: 169
- Joined: Sun Dec 04, 2005 5:13 am
prefab stands for many things, but it's just something prebuilt (fabricated) and avaliable to be loaded into your map. For example, you make an incredible house you want to you over and over again in all your maps. Make it a prefab, then load it into your maps and your house is there again! Yay Prefabs! (Ask tltrude for prefabs sometime)
endefs.pk3 > mohaa/main
EVERY map needs an info/player/start or another variation of it. Otherwise you get a raunchy error message in your console.
Everything seems to work better, in the DM folder. IE: Ubersound.
Find out what a skybox is, but know it's not necessary until the final compiling.
Figure out how to compile. Otherwise you'll have a whole lotta .maps but no .bsps.
endefs.pk3 > mohaa/main
EVERY map needs an info/player/start or another variation of it. Otherwise you get a raunchy error message in your console.
Everything seems to work better, in the DM folder. IE: Ubersound.
Find out what a skybox is, but know it's not necessary until the final compiling.
Figure out how to compile. Otherwise you'll have a whole lotta .maps but no .bsps.
Stein Auf
-
Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
Hey welcome to .map dude, get tore into the community; and watch out for PKM lol
I actually quit MoH mapping ages ago, but since i did it for 3 years, and codrad is about the same; if you get irreperably stuck (so after 5 mins if your like i was) feel free to IM me... i think the adress is somewhere in my profile thingy
I actually quit MoH mapping ages ago, but since i did it for 3 years, and codrad is about the same; if you get irreperably stuck (so after 5 mins if your like i was) feel free to IM me... i think the adress is somewhere in my profile thingy


^ prolly doesn't know about the new one pic in sig rule cause he abandond us
Welcome Handytech, this site helped me alot:
http://users.1st.net/kimberly/Tutorial/tut.htm

Welcome Handytech, this site helped me alot:
http://users.1st.net/kimberly/Tutorial/tut.htm
"all the governments in the world are corrupt and in the hands of the Illuminati"
Hi HandyTech,jv_map wrote:Hi HandyTech, and welcome to .Map![]()
Just wondering, have you seen our tutorials?
/tutorials.php?category=All
Even more tuts can be found here:
http://www.gronnevik.se/rjukan/index.php
Lots of useful info for starters
Im a quite new mapper too...I started just a month ago.
I have been very happy to use the tutorials here on this site and I still do.
also help from others here in the forum are highly impressive
Lib
I liberate stuff...the danish way..
Too bad you didn't read it . I mean the part about the 500x150 max size for a sig . I'll give you some time before I delete your postsMj wrote:LOL you meanyhogleg wrote:^ prolly doesn't know about the new one pic in sig rule cause he abandond us
BD sent me a PM about it 10 secs after i read this.
=(




