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New recruit selection method!
Posted: Sat Aug 12, 2006 11:43 am
by jv_map
To make sure the backbone of the army is as strong as possible I devised a new training exercise that'll surely get rid of the boys and leave only the men
Instruction video (1.83 MB)
Patent pending

Posted: Sat Aug 12, 2006 12:07 pm
by Rookie One.pl
ROFL!

Death anim scripting teh win!

I've done
this (I know the sound is out of sync, blame YouTube).

Posted: Sat Aug 12, 2006 12:09 pm
by Mj
you muppet jv, lol

Posted: Sat Aug 12, 2006 2:27 pm
by PKM
lol
EVERYBODY ....LIMBO !
LoL
Posted: Sat Aug 12, 2006 3:23 pm
by tltrude
LoL, add the sound of a cracking backbone!
Posted: Sat Aug 12, 2006 5:48 pm
by jv_map
Since the patent wasn't granted

, you can have a look in the kitchen

. Just need this obj/obj_team3.scr and the rest is stock. Start him w/ use
Code: Select all
main:
level waittill spawn
local.b = spawn Actor model models/human/allied_pilot.tik origin (857.22 -4556.73 -463.00)
local.b model models/player/american_ranger.tik
local.b.painhandler = anim/continue_last_anim.scr
local.b hurt 0.01
local.b.pitch = 0.0
local.b thread uppercontroller
local.b holster
local.b setmotionanim unarmed_stand_idle
while (!$player[1].useheld)
waitframe
local.b thread pitch_down
wait 0.5
local.b setmotionanim unarmed_stand_run_fwd
wait 1.5
local.b setmotionanim death_fall_to_knees
wait 1.1
local.b thread pitch_up
local.b waittill flaggedanimdone
end
pitch_up:
for(local.pitch = -90; local.pitch <= 0.0; local.pitch += 15.0)
{
self.pitch = local.pitch
waitframe
}
end
pitch_down:
for(local.pitch = 0.0; local.pitch >= -90.0; local.pitch -= 5.0)
{
self.pitch = local.pitch
waitframe
}
end
uppercontroller:
while(self)
{
self setcontrollerangles 1 ( self.pitch 0 0)
self upperanim rifle_stand_fire
self waittill upperanimdone
}
end
sound
Posted: Sat Aug 12, 2006 6:52 pm
by tltrude
Thanks! Here it is with sound added.
Code: Select all
main:
level waittill spawn
local.b = spawn Actor model models/human/allied_pilot.tik origin (857.22 -4556.73 -463.00)
local.b model models/player/american_ranger.tik
local.b.painhandler = anim/continue_last_anim.scr
local.b hurt 0.01
local.b.pitch = 0.0
local.b thread uppercontroller
local.b holster
local.b setmotionanim unarmed_stand_idle
while (!$player[1].useheld)
waitframe
local.b thread pitch_down
wait 0.3
local.b thread back_break
wait 0.5
local.b setmotionanim unarmed_stand_run_fwd
wait 1.5
local.b setmotionanim death_fall_to_knees
wait 1.1
local.b thread pitch_up
local.b waittill flaggedanimdone
local.b hurt 1000
end
pitch_up:
for(local.pitch = -90; local.pitch <= 0.0; local.pitch += 15.0)
{
self.pitch = local.pitch
waitframe
}
end
pitch_down:
for(local.pitch = 0.0; local.pitch >= -90.0; local.pitch -= 5.0)
{
self.pitch = local.pitch
waitframe
}
end
uppercontroller:
while(self)
{
self setcontrollerangles 1 ( self.pitch 0 0)
self upperanim rifle_stand_fire
self waittill upperanimdone
}
end
back_break:
self playsound colt45_snd_noammo
wait 0.05
self playsound colt45_snd_noammo
wait 0.05
self playsound colt45_snd_noammo
wait 0.05
self playsound colt45_snd_noammo
wait 0.05
end
Posted: Sat Aug 12, 2006 7:41 pm
by jv_map
Haha great additions tom

.. getting very 'immersive' already
Silly me forgot one line the script:
// he's gonna need one

local.b.painhandler = anim/continue_last_anim.scr
should be more stable now (original post edited).
Posted: Sat Aug 12, 2006 10:59 pm
by Kalti
Haha... sweet

Posted: Sun Aug 13, 2006 7:37 am
by mattneed
for some reason i cant see the video when i download it i hear it but no sound
XVID
Posted: Sun Aug 13, 2006 2:05 pm
by tltrude
The video codex is named "XVID".
Posted: Mon Aug 14, 2006 12:34 am
by Elgan
hehe nice vid, cobra sent it me too,
i want to pimp one!
http://video.google.co.uk/videoplay?doc ... 3896318622
Posted: Mon Aug 14, 2006 1:16 am
by PKM
rflmao tell me that's a download ! TELL ME !
Posted: Mon Aug 14, 2006 2:54 am
by lizardkid
elg i cant imagine
this being that funny for that long
but LOL! limbo! the headshot was pretty good too... could i have the files? might be able to convince a few servers to put it up

Posted: Mon Aug 14, 2006 6:37 am
by jv_map
Hahaha there goes the esrb rating
