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A nub question, provided by a nub.
Posted: Mon Aug 21, 2006 6:35 pm
by Kiko
1) How to use a main with black texture and not have the black showing.
I have seen a lot of texutres where it has "black" around the main part of the texture, and the black doesn't show up once the game is stareted.
I want to know how to do this.
Posted: Mon Aug 21, 2006 6:38 pm
by PKM
1. have the background as transparent or no background *
2. save as .tga
3. use corresponding script (someone else will have to post the correct shader for this, i just ''go and grab'' from gen_industrial)
* i don't use phot$lut so i'm not exactly sure what the process is for this
Posted: Mon Aug 21, 2006 8:19 pm
by Kiko
To the no0b artists out there, "phot$lut" as PKM puts it is "Photoshop."
Yep Yep Yep I'm aware of that much lad, about the no background. Well if someone could post a shader that'd be great.
shaders
Posted: Mon Aug 21, 2006 9:19 pm
by tltrude
Just copy one of the grapevine shaders and modify it to use your image.
If you want to learn more about Shaders, you can read all about them in the Q3 "Shader Bible".
http://www.qeradiant.com/manual/
By the way, see-through images have an "Alpha" layer. It masks the parts of the image that are not going to be invisible.