Spawning...?

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Liberator
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Spawning...?

Post by Liberator »

We did a beta test on my map yesterday evening, I have forgot to place allied and axis spawnpoint...the result was ofcause that we all spawned upon eachother :lol: what a mess!!...though it was funny :P

Well I changed it and made some allied and some axis starting spawnpoints and deleted the old "player start"....but then it didnt work!? :? How important is this "player start"? Isnt it enough to place the allied and axis starterpoint?...or did I forget something else....?

I also did a test with playerstart and axis/allied starts, and killed my self, to test but I just start at the playerstart instead of the allied spawnpoints everytime...

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Post by jv_map »

Haha yah typical thing to forget for the first mp test :P

I think the info_playerstart is used as a starting point for spectators.
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Post by Liberator »

oh ok...but dont allied and axis spawnpoints work when only one player appers in the map...?

You know what the info/player/Intermission is for?
Info/player/Deathmatch" is for "All vs All" right?
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Post by Imagination »

It will be fine, on a side note when building a map its best to place all three spawn types (allied, axis & deathmatch) side by side and many of them.
This will enable the game to spawn players away from their enemy rather than in one area, for example Algiers:
Axis take the roof area so any respawning allie would then spawn in an a location away from them.
Hope this makes sense and is of some assistance.
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Post by Green Beret »

I always have at least one player_start 8-)
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Post by Liberator »

Imagination wrote:It will be fine, on a side note when building a map its best to place all three spawn types (allied, axis & deathmatch) side by side and many of them.
This will enable the game to spawn players away from their enemy rather than in one area, for example Algiers:
Axis take the roof area so any respawning allie would then spawn in an a location away from them.
Hope this makes sense and is of some assistance.
indeed it made sense, Thanks!! ;)

Do you know what Intermission is for?
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Post by lizardkid »

Intermission is for the end of a round, when the scores are displayed and every player is respawned, they are spawned on the intermission point and frozen so they can enjoy the scenery and their scores.
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Post by Rookie One.pl »

Yeah, it's the point to which all players' view is moved to when the map ends and the next one is about to start loading.

Actually, it's used only in 2 stock maps (as far as I know - I might be wrong) - The Bridge/Crossroads (you get a view of the bridge) and Southern France (right in front of a wall - I think it's just an oversight of the devs).
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Post by Liberator »

Thanks Lizardkid ;)
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Post by lizardkid »

Yeah it's not necessary, if no intermission is defined it just fades to black.
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Post by Liberator »

ok :) Well, I like small details like that, so I keep it ;)
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