i was checking out MoH:AA's training map and found out something new i like an awful lot: bent brushes
both screenshots show brushes of a border texture which is curved in many ways and are attached to each other perfectly
i also thought brushes could only be textured at the outside, but the screenshots show the texture isn't following the face of the brush at all and in the 2nd screenshot, there's actually a part of the texture outside the brush..
can someone help me in showing how to curve a brush and/or texture?
I haven't used it alot, but it's either patch mesh, or go into primatives and select bevel something or other, ( curve ), and manipulate the patch by pulling on it. To texture it, select your texture, hit "s" to bring up surface proprties, and hit natural to get to texture to fit right.
There should be a tut on it here. Sorry I can't explain it better, but I can sit down and do it........... some
The square cylinders and such can be bent using the "bend" mode, and "tab"ing through and selecting where you want the bend to be. These make good stone arches and such.
Rookie One.pl wrote:These are called patch meshes and have been discussed countless times on the forums, as well as covered by tutorials.
i searched for bent texture, but couldn't find a good topic on it... didn't look at the meshing part yet (wanted to get to know the program one step at a time)
i'll get on it asap
the map i'd like to make eventually contains a gothical building with a lot of sculptured details both in and outside and has bent ceilings like on this picture:
Big Bad Wolf wrote:i searched for bent texture, but couldn't find a good topic on it...
Because that's not how they are called.
Big Bad Wold wrote:didn't look at the meshing part yet (wanted to get to know the program one step at a time)
Do it, then. Patch meshes are one of the most basic things done with Radiant. As for examples of what wonders can be done with them, just have a look at Mj's maps.
Big Bad Wolf wrote:i searched for bent texture, but couldn't find a good topic on it...
Because that's not how they are called.
yup, know that one now
Rookie One.pl wrote:
Big Bad Wold wrote:didn't look at the meshing part yet (wanted to get to know the program one step at a time)
Do it, then. Patch meshes are one of the most basic things done with Radiant. As for examples of what wonders can be done with them, just have a look at Mj's maps.
Meshes are not structural so you may also need to look up hint brushes . You will probably need one to cap the side walls since a roof like that made of patches will neet one for vis .
had something strange going on, i don't know if it has anything to do with bdbodger's reply..
i followed the tut on making the curve in the street, was no problem (except that it was floating about 3-4 units above the rest of the surface, but lowered it again )
but then i attempted to make a vertical mesh (as in the pics of the mohaa training), i encountered the one strange thing after the other... when copying and/or moving a mesh it didn't show so on either the viewports or the 3D model, but they were there after compilation inside the game :s
and back in the game on the spots they should be, i don't seem to be able to select them?!
It's good to see someone with such enthusiasm for mapping after all this time that mohaa has been out, my tip is don't try to learn too much too soon.
Start to build more intricate buildings/structures before messing with patch meshes, not that they are that difficult just get the hang of the basics 1st.
Imagination wrote:It's good to see someone with such enthusiasm for mapping after all this time that mohaa has been out, my tip is don't try to learn too much too soon.
Start to build more intricate buildings/structures before messing with patch meshes, not that they are that difficult just get the hang of the basics 1st.
well said, meshes are cool, but brushes are far more important in the wider scheme of things