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Blured textures for windows...
Posted: Sun Aug 27, 2006 10:27 pm
by Liberator
I?ve seen some strange textures with black background and white blured silouets. I imagine that they?re for the light in the windows...right? They have the same form as windows though.
How do I use them together?
Lib
blur
Posted: Mon Aug 28, 2006 4:49 am
by tltrude
The blured ones are probably textures that give off light. It should look like light coming through frost in a night map. Ones with black panes are see through windows and should have the word "frame" in the name. They should have a counter part with "broken" in the name. And, both can be used for a func_window that breaks.
Posted: Mon Aug 28, 2006 2:03 pm
by Liberator
oh I see

...but how do I use them with the static sidemounted lightpost?
