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Hey, quick question?
Posted: Thu Sep 07, 2006 5:36 am
by Kiko
Ok, I have a map... Cheapside VS Wealthies (CVSW.map)
Is there a script (or can it be made) so that a model will be forced during a team *with custom avatars above they're heads* and they will not be allowed to change models.
And I only want the custom avatars to work with this map so that if map changes the default avatars will come back.
If possible please reply.
Posted: Thu Sep 07, 2006 8:50 am
by jv_map
Yes about the models (but you can't stop forcemodels), no about the avatar.
Posted: Thu Sep 07, 2006 9:28 am
by ViPER
hhhmmmm you can stop forcemodels -
Code: Select all
main:
while(1)
{$player stufftext "setu cg_forcemodel 0;setu cg_effectdetail 1"
wait 5}
end
Posted: Thu Sep 07, 2006 12:30 pm
by PKM
this going to be a ''modern'' map ? i hope so, tired of carrying that schtick solo .
Posted: Thu Sep 07, 2006 1:18 pm
by jv_map
Viper wrote:hhhmmmm you can stop forcemodels
Yerr but it's clumsy

Posted: Thu Sep 07, 2006 2:43 pm
by Ophisâ„¢
wrong forum?
Posted: Thu Sep 07, 2006 3:28 pm
by Kiko
Yes this is going to be a "Modern" map. Not like modernized to the max likes yours, but not based on something mohaa.

It has a mohaa feel to it the way the map is setup, but still modern.
So is that the code? and how does that make it force a certain model for axis or allies?
Posted: Thu Sep 07, 2006 3:33 pm
by Kiko
I've figured out you can't do it... so I'm not even going to try.

I'll just toss them in there to see if they want to use them then they can.
Posted: Thu Sep 07, 2006 6:51 pm
by lizardkid
i believe you can, when the fpsmodel crash came out someone tried a scripting method that force the skins of all players before prespawn (if they had _fps at the end) to the same skin, but without _fps. it wasn't fast enough and lagged at the start, however; so it never got off the ground compared to the popular fix Unreal_Demon plagerized.
i dont remember the cvarname to set and check it but look through the menus and find the multiplayeroptions, it'll be in there.