Ok, so im mapping a Boeing 747 400 and im trying to perfect the windows of the plane. This is what i have.
To do this, i've just cut and angled brushes using as little as possable, IS THERE A BETTER WAY then how i've done it? or from what you can see, could i minimize the number of brushes by doing it a different way.
(I did not use Subtract because it made even more 'cuts' in the brushes.)
for the fuselage of a plane, because it's so rounded, patches are the way to go. for the windows, just make a patch or brush and put it over the window slot and into the neighboring patch, so it's a square still but all you can see are the window areas of it.
my 2cents, use patches. but if you're against that, i think thats about all you can do.
Yes patches are probably best, although they are difficult to make and texture and sometimes they just won't stick together due to lodding.
Note also in your brushwork you made several T-junctions (placed a vertex on an edge). This is generally bad as it may lead to tiny holes/sparkles in game and/or bad lighting. It is better to place a vertex only on other vertices (or free floating in space), but never on an edge.