scripts(folder) -> snipers.shader(file)
textures(folder) -> snipers(folder) -> custom textures(files)
env -> sky textures(files)
models -> flags(folder) -> textures(files)
I decided to make the snipers folder the same name as the map(bootcamp) so when I make my map.pk3 everything is the same. When I did this I changed the .shader to refelect the bootcamp name.
Now all textures show up fine in Radient but when I complie & test the map this is what I get. Here i stood in the same spot just turn a tiny bit.
Good:

Then I turn & Get This:

Any ideas would be Great. I went through the map in Radient retexturing all my custom texutres just to make sure. I'm lost at this point. HELP PLEASE!!!
I will post my custom texture .pk3 if someone would like to look at it.



