Mbuilder cant find bsp file to load game
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Mbuilder cant find bsp file to load game
Not sure whats going on here but but my Mbuilder will not make a bsp file so I can go in and take a look around Checked all the directorys they look good got the command +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 but not sure if it is in right place I am running windows 98 and but the comand in by right clicking on the icon on my desktop going to propreties after the exe " hit the spacebar one time and pasted that line in there Dont know I did wrong maybe someone does
Thanks Timber73
Thanks Timber73
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Innkeeper
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To start with, is this a problem with Mbuilder, or can you not get the shortcut to MOHAA to work?
Innkeeper - moderator
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Buy the best and cry only once
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Guest
If you have custom maps/skins in the moh main directery thats what is causing the prob because they can cause errors. If you do have custom maps/skins I suggest you make another folder named "backupmaps" and keep them in there, that way you can take them out when your playing and put them back in when your mapping
Blade
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Mess with the best die like the rest
Blade
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Mess with the best die like the rest
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John Doe
In Mbuilder, go to "Other options", and be sure to uncheck the "Launch Mohaa after compile"-box. Then, be sure to see first that your compiled map(.bsp) is in the right directory.
For some reason it looks like the "copy bsp to mapdirectory (set by gametype)"-option, places the new bsp-file in the same directory that holds the map-file.
If Mbuilder put the bsp in your map-file directory then manually copy/paste it in the right folder before starting the game. For example: if you have a dm-map then the bsp-file has to be in ../main/maps/dm before the game can actually load it.
I know, manually copying/pasting sucks, but this is the way I do it. All my paths in Radiant and Mbuilder are correct but when I let Mbuilder launch Mohaa right after the compile then the game can't find my map.
For some reason it looks like the "copy bsp to mapdirectory (set by gametype)"-option, places the new bsp-file in the same directory that holds the map-file.
If Mbuilder put the bsp in your map-file directory then manually copy/paste it in the right folder before starting the game. For example: if you have a dm-map then the bsp-file has to be in ../main/maps/dm before the game can actually load it.
I know, manually copying/pasting sucks, but this is the way I do it. All my paths in Radiant and Mbuilder are correct but when I let Mbuilder launch Mohaa right after the compile then the game can't find my map.
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