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Mbuilder cant find bsp file to load game
Posted: Sat Jan 11, 2003 12:23 am
by Timber73
Not sure whats going on here but but my Mbuilder will not make a bsp file so I can go in and take a look around Checked all the directorys they look good got the command +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 but not sure if it is in right place I am running windows 98 and but the comand in by right clicking on the icon on my desktop going to propreties after the exe " hit the spacebar one time and pasted that line in there Dont know I did wrong maybe someone does
Thanks Timber73
Posted: Sat Jan 11, 2003 1:27 am
by General Death
Moved to Mapping...
Mbuilder complies .map files into .bsp files. Mohaa/Spearhead runs .bsp files.
Welcome to .Map

Posted: Fri Jan 17, 2003 3:28 am
by Grog
YES YES I HAVE THE SAME DAMN PROBLEMMM!!!! anyone can help?
Posted: Fri Jan 17, 2003 3:37 am
by Innkeeper
To start with, is this a problem with Mbuilder, or can you not get the shortcut to MOHAA to work?
Posted: Sat Jan 18, 2003 5:54 am
by Guest
If you have custom maps/skins in the moh main directery thats what is causing the prob because they can cause errors. If you do have custom maps/skins I suggest you make another folder named "backupmaps" and keep them in there, that way you can take them out when your playing and put them back in when your mapping
Blade
_____________________________
Mess with the best die like the rest
Posted: Sat Jan 18, 2003 5:57 am
by Guest
Btw anyone have any prolems logging in?
I am
Blade
___________________
Mess with the best, die like the rest
Posted: Sat Jan 18, 2003 6:30 am
by mohaa_rox
Not me, auto login works for me.
Posted: Wed Jan 22, 2003 11:19 pm
by John Doe
In Mbuilder, go to "Other options", and be sure to uncheck the "Launch Mohaa after compile"-box. Then, be sure to see first that your compiled map(.bsp) is in the right directory.
For some reason it looks like the "copy bsp to mapdirectory (set by gametype)"-option, places the new bsp-file in the same directory that holds the map-file.
If Mbuilder put the bsp in your map-file directory then manually copy/paste it in the right folder before starting the game. For example: if you have a dm-map then the bsp-file has to be in ../main/maps/dm before the game can actually load it.
I know, manually copying/pasting sucks, but this is the way I do it. All my paths in Radiant and Mbuilder are correct but when I let Mbuilder launch Mohaa right after the compile then the game can't find my map.
Posted: Sun Jan 26, 2003 3:40 pm
by Guest
TY for the Help got it to work
Timber
Posted: Tue Jan 28, 2003 3:46 pm
by Guest
I have the same problem but that doesn't seem to help. My bps file was created. Where to get an scr file for my map's pk3? I have the problem with mohaa not finding my map when i type it in the console but the file is there? What's up with that?
Posted: Tue Jan 28, 2003 3:58 pm
by jv_map
You need to create a .scr file yourself with notepad or something.
As for loading your map, check your paths I'd say

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