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Mbuilder cant find bsp file to load game

Posted: Sat Jan 11, 2003 12:23 am
by Timber73
Not sure whats going on here but but my Mbuilder will not make a bsp file so I can go in and take a look around Checked all the directorys they look good got the command +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 but not sure if it is in right place I am running windows 98 and but the comand in by right clicking on the icon on my desktop going to propreties after the exe " hit the spacebar one time and pasted that line in there Dont know I did wrong maybe someone does

Thanks Timber73

Posted: Sat Jan 11, 2003 1:27 am
by General Death
Moved to Mapping...

Mbuilder complies .map files into .bsp files. Mohaa/Spearhead runs .bsp files.

Welcome to .Map :D

Posted: Fri Jan 17, 2003 3:28 am
by Grog
YES YES I HAVE THE SAME DAMN PROBLEMMM!!!! anyone can help?

Posted: Fri Jan 17, 2003 3:37 am
by Innkeeper
To start with, is this a problem with Mbuilder, or can you not get the shortcut to MOHAA to work?

Posted: Sat Jan 18, 2003 5:54 am
by Guest
If you have custom maps/skins in the moh main directery thats what is causing the prob because they can cause errors. If you do have custom maps/skins I suggest you make another folder named "backupmaps" and keep them in there, that way you can take them out when your playing and put them back in when your mapping :D


Blade
_____________________________

Mess with the best die like the rest

Posted: Sat Jan 18, 2003 5:57 am
by Guest
Btw anyone have any prolems logging in?
I am


Blade
___________________

Mess with the best, die like the rest

Posted: Sat Jan 18, 2003 6:30 am
by mohaa_rox
Not me, auto login works for me.

Posted: Wed Jan 22, 2003 11:19 pm
by John Doe
In Mbuilder, go to "Other options", and be sure to uncheck the "Launch Mohaa after compile"-box. Then, be sure to see first that your compiled map(.bsp) is in the right directory.
For some reason it looks like the "copy bsp to mapdirectory (set by gametype)"-option, places the new bsp-file in the same directory that holds the map-file. :?

If Mbuilder put the bsp in your map-file directory then manually copy/paste it in the right folder before starting the game. For example: if you have a dm-map then the bsp-file has to be in ../main/maps/dm before the game can actually load it.
I know, manually copying/pasting sucks, but this is the way I do it. All my paths in Radiant and Mbuilder are correct but when I let Mbuilder launch Mohaa right after the compile then the game can't find my map.

Posted: Sun Jan 26, 2003 3:40 pm
by Guest
TY for the Help got it to work

Timber

Posted: Tue Jan 28, 2003 3:46 pm
by Guest
I have the same problem but that doesn't seem to help. My bps file was created. Where to get an scr file for my map's pk3? I have the problem with mohaa not finding my map when i type it in the console but the file is there? What's up with that?

Posted: Tue Jan 28, 2003 3:58 pm
by jv_map
You need to create a .scr file yourself with notepad or something.

As for loading your map, check your paths I'd say :?.