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Multiplayer Mortars

Posted: Mon Sep 25, 2006 6:52 pm
by *GCC*Nigel
How do you set one up with scripting or pure mapping.

Edit: To avoid one word reposting: Custom

Posted: Mon Sep 25, 2006 7:20 pm
by Rookie One.pl
This highly depends on how you want it to work. Whether it is meant for a custom map, etc.

Posted: Tue Sep 26, 2006 4:30 pm
by Mj
Going out on random limbs, there was one in 'Hell in the pacific' TC, player carryable, pretty good to use; if for a fortified one, i think you may have to try and bend and change scorpio's tank scripts

Posted: Tue Sep 26, 2006 5:29 pm
by neillomax
To script one in. Change origin and whatever else to get it the way you want.

local.mg421 = spawn models/statweapons/P_granatwerfer_base.tik
local.mg421.origin = ( -3696 4686 -260 )
local.mg421.angle = 280
local.mg421 yawCenter 265
local.mg421 maxyawoffset 90

Mapping:

Right click in 2d.......addon/turretweapon/german/granatewerfer/snowy

I think thats the one that works. There is a green one that you can spawn, but not sure where it is. I haven't done this in a while. Good luck.

Posted: Tue Sep 26, 2006 7:15 pm
by Rookie One.pl
He didn't say he wants this for Spearhead, Neil.

Posted: Tue Sep 26, 2006 7:18 pm
by neillomax
I don't ever remember seeing a mortar in Allied assault.

Mortar

Posted: Wed Sep 27, 2006 4:19 am
by tltrude
There is one in my Explodingdoor totrial map. But, it just fires at three random spots.

Image

Posted: Sat Sep 30, 2006 1:24 am
by *GCC*Nigel
I came here to post saying I found one, in TLTrude's exploding door, but he beat me that sly son of a somthing...

I just added more targets that all get attacked, kinda like artillery! Heh Heh Heh... Battlship anyone?

map

Posted: Sat Sep 30, 2006 1:43 pm
by tltrude
I'm amazed that it's still useful after 3 1/2 years.