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Phong Shading....can it be done?

Posted: Tue Sep 26, 2006 8:11 am
by Waylander76
Hi Guys

Found this on the SplasDamage forums for Wolfenstein Enemey territory and wondered if AA or SH actually supports this?

Original discussion:

http://www.splashdamage.com/index.php?n ... pic&t=3068

Tutorial:

http://simland.planetquake.gamespy.com/ ... ading1.htm

If so would the same basic method be used?

Thanks

Posted: Tue Sep 26, 2006 9:26 am
by jv_map
Nope q3map for mohaa doesn't support it, and ydnar's q3map2 doesn't support mohaa :(

Posted: Tue Sep 26, 2006 11:14 am
by Waylander76
So it's the compiler that needs to support it?

Anyone know if ydnar still develops/supports q3map2?
Any contact details for him....can't hurt to ask if he could support MoH :)

Posted: Tue Sep 26, 2006 3:20 pm
by Rookie One.pl
Sure, he works for Splash Damage. I don't think he would do that, though. FAKK2's (and all its derivatives, including MoHAA) BSP format is a bit different from the original Q3 one (for instance, the LOD terrain is an invention of the FAKK2's developers) and its specifications were never released. It wouldn't be an easy task to reverse-engineer it. Oh, well, granted we have the official Q3 BSP specs available for everyone now, it wouldn't be THAT hard to work out the FAKK additions, but I don't think ydnar will pick this up anyway, as he's busy coding Enemy Territory Quake Wars ATM. :)

Posted: Tue Sep 26, 2006 5:47 pm
by Waylander76
Ahh...didn't know that :oops:

Would have been a cool feature for MoH....

Posted: Tue Sep 26, 2006 7:14 pm
by Rookie One.pl
Course it would. Probably the reason why EA didn't include it (just like the portal surfaces, sv_pure, download system and some scripting functionalities that would've been really useful). :roll:

Posted: Tue Sep 26, 2006 9:38 pm
by jv_map
Hell if they would have wanted to include all that they would have had to release the game a week later! :shock:

Posted: Tue Sep 26, 2006 11:38 pm
by lizardkid
^ hah!

dont blame EA, 2015 is a -really- noob studio. i mean, if they did all that stuff with scripting (spawners, bombers, etc) then you KNOW they don't know what was going on. The only thing the changed in the code, i bet, is the default walk and run speeds, and maybe even the jump height. Barring that, it's all content. And their content was pretty good.