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y isnt this working

Posted: Tue Sep 26, 2006 10:57 pm
by ¤gunner¤
// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" " Modded By"
setcvar "g_obj_alliedtext3" "-Method- *$* guNNer"
setcvar "g_obj_axistext1" " **Join Us At"
setcvar "g_obj_axistext2" "www.method-clan.com"
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "mohdm2"

// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread

level waittill prespawn

//*** Precache Dm Stuff
exec global/DMprecache.scr

exec global/door_locked.scr::lock
level.script = maps/dm/mohdm2.scr
exec global/ambient.scr mohdm2

level waittill spawn

end

//-----------------------------------------------------------------------------

roundbasedthread:

// Can specify different scoreboard messages for round based games here.

level waitTill prespawn

level waittill spawn

// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw

level waittill roundstart

end

local.thing = spawn script_model

local.thing model "static/bodies_tarp.tik"

local.thing.origin = ( -2522.24 -2932.19 557.38 )
local.thing.angles = ( 21.71 34.11 0.00 )

local.thing = spawn script_model

local.thing model "static/vehicle_opeltruck_green.tik"

local.thing.origin = ( -1284.05 721.96 20.74 )
local.thing.angles = ( 8.90 -170.47 0.00 )

Posted: Tue Sep 26, 2006 11:34 pm
by lizardkid
because the code you added will never be called. "end" represents a place where a thread ends, and any identifier with a ":" after it designates where a thread of that name starts. In your case, there's no possible way the script could go to that code. try this.

Code: Select all

// DESTROYED VILLAGE 
// ARCHITECTURE: NED 
// SCRIPTING: NED 

main: 

// set scoreboard messages 
setcvar "g_obj_alliedtext1" "Destroyed Village" 
setcvar "g_obj_alliedtext2" " Modded By" 
setcvar "g_obj_alliedtext3" "-Method- *$* guNNer" 
setcvar "g_obj_axistext1" " **Join Us At" 
setcvar "g_obj_axistext2" "www.method-clan.com" 
setcvar "g_obj_axistext3" "" 

setcvar "g_scoreboardpic" "mohdm2" 

// call additional stuff for playing this map round based is needed 
if(level.roundbased) 
thread roundbasedthread 

level waittill prespawn 

//*** Precache Dm Stuff 
exec global/DMprecache.scr 

exec global/door_locked.scr::lock 
level.script = maps/dm/mohdm2.scr 
exec global/ambient.scr mohdm2 

level waittill spawn 

thread myspawn
end 

//----------------------------------------------------------------------------- 

roundbasedthread: 

// Can specify different scoreboard messages for round based games here. 

level waitTill prespawn 

level waittill spawn 

// set the parameters for this round based match 
level.dmrespawning = 0 // 1 or 0 
level.dmroundlimit = 5 // round time limit in minutes 
level.clockside = kills // set to axis, allies, kills, or draw 

level waittill roundstart 
end 

myspawn:

local.thing = spawn script_model 

local.thing model "static/bodies_tarp.tik" 

local.thing.origin = ( -2522.24 -2932.19 557.38 ) 
local.thing.angles = ( 21.71 34.11 0.00 ) 

local.thing = spawn script_model 

local.thing model "static/vehicle_opeltruck_green.tik" 

local.thing.origin = ( -1284.05 721.96 20.74 ) 
local.thing.angles = ( 8.90 -170.47 0.00 )
end