grr i had it but...
Posted: Wed Sep 27, 2006 12:53 am
i had it working but when i added more thangs its not showing up iny more and i have looked to see if i have done something wrong but i cant find iny thang here it is
// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" " Modded By"
setcvar "g_obj_alliedtext3" "-Method- *$* guNNer"
setcvar "g_obj_axistext1" " **Join Us At"
setcvar "g_obj_axistext2" "www.method-clan.com"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm2"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm2.scr
exec global/ambient.scr mohdm2
exec maps/dm/map fixs/mohdm2.scr
level waittill spawn
thread myspawn
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
myspawn:
local.thing = spawn script_model
local.thing model "static/bodies_tarp.tik"
local.thing.origin = ( -2522.24 -2932.19 557.38 )
local.thing.angles = ( 21.71 34.11 0.00 )
local.thing = spawn script_model
local.thing model "static/vehicle_shermantank_dead.tik"
local.thing.origin = ( -1284.05 721.96 20.74 )
local.thing.angles = ( 8.90 -170.47 0.00 )
local.thing = spawn script_model
local.thing model "static/vehicle_stuka.tik"
local.thing.origin = ( -2536.33 -2071.45 805.53 )
local.thing.angles = ( 20.78. 135.59 0.00 )
local.thing = spawn script_model
local.thing model "vehicles/european_car_tan.tik"
local.thing.origin = ( 454.21 -308.08 -77.98 )
local.thing.angles = ( -4.41 61.84 0.00 )
local.thing = spawn script_model
local.thing model "emitters/plane_smoke.tik"
local.thing.origin = ( -322.80 -1395.88 -8.78 )
local.thing.angles = ( 2.31 6.59 0.00 )
end
// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" " Modded By"
setcvar "g_obj_alliedtext3" "-Method- *$* guNNer"
setcvar "g_obj_axistext1" " **Join Us At"
setcvar "g_obj_axistext2" "www.method-clan.com"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm2"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm2.scr
exec global/ambient.scr mohdm2
exec maps/dm/map fixs/mohdm2.scr
level waittill spawn
thread myspawn
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
myspawn:
local.thing = spawn script_model
local.thing model "static/bodies_tarp.tik"
local.thing.origin = ( -2522.24 -2932.19 557.38 )
local.thing.angles = ( 21.71 34.11 0.00 )
local.thing = spawn script_model
local.thing model "static/vehicle_shermantank_dead.tik"
local.thing.origin = ( -1284.05 721.96 20.74 )
local.thing.angles = ( 8.90 -170.47 0.00 )
local.thing = spawn script_model
local.thing model "static/vehicle_stuka.tik"
local.thing.origin = ( -2536.33 -2071.45 805.53 )
local.thing.angles = ( 20.78. 135.59 0.00 )
local.thing = spawn script_model
local.thing model "vehicles/european_car_tan.tik"
local.thing.origin = ( 454.21 -308.08 -77.98 )
local.thing.angles = ( -4.41 61.84 0.00 )
local.thing = spawn script_model
local.thing model "emitters/plane_smoke.tik"
local.thing.origin = ( -322.80 -1395.88 -8.78 )
local.thing.angles = ( 2.31 6.59 0.00 )
end