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Milkshape 3d Moddeling?
Posted: Thu Oct 05, 2006 1:36 am
by Firefox
Is there a way to "import" SKL or SKD(whtever is the model for MoH) into milkshape? I can export it with a plugin but I just cant get models in! Any way/ plugin would be greatly appreciated.
Posted: Thu Oct 05, 2006 9:47 am
by bdbodger
You would be better off with lightray3D it can import and export not only mohaa models but also AA animations . The plugins can import spearhead models too but not the animations . As I remember milkspape can only export .skb static models .
Posted: Thu Oct 05, 2006 9:00 pm
by Firefox
ok thanks, would I be able to use lightray as a "converter" and just import models into that and then put them in milkshape?
cuz I don't really like lightray's interface and the way it works.
Posted: Thu Oct 05, 2006 9:19 pm
by bdbodger
You can but I think milkshape is harder to use . What I do is use gmax to model in and with a maxscript script for obj format or the md3 plugin for gmax I export it and do the animations and exporting from lr3D to mohaa .
Posted: Wed Oct 11, 2006 9:06 pm
by Firefox
I went to your site and found the milkshape plugins, because I am most familure with milkshape, but when I went to download it it brought me to a page that said
Warning: fopen(clicks.txt): failed to open stream: Permission denied in E:\Site Data\Domains\bodger-mods.com\ROOT\Inetpub\wwwroot\ccount\click.php on line 70
Can't write to log file! Please Change the file permissions (CHMOD to 666 on UNIX machines!)PHP Warning: fopen(clicks.txt): failed to open stream: Permission denied in E:\Site Data\Domains\bodger-mods.com\ROOT\Inetpub\wwwroot\ccount\click.php on line 70
any help?
Posted: Wed Oct 11, 2006 11:15 pm
by LABYRNTH
bdbodger wrote:You would be better off with lightray3D it can import and export not only mohaa models but also AA animations . The plugins can import spearhead models too but not the animations . As I remember milkspape can only export .skb static models .
How about 3ds Max? Know of any import or Export plugins for mohaa ?
Posted: Thu Oct 12, 2006 5:36 am
by bdbodger
Yes there are
C:\Program Files\EA GAMES\MOHAA\SDK\tools\max3plugins\skelout.dle
C:\Program Files\EA GAMES\MOHAA\SDK\tools\max4plugins\skelout.dle
I don't know if either one of those will work with current 3dmax versions
I belive they export .skl files and you then use skl_2_skX.exe from C:\Program Files\EA GAMES\MOHAA\SDK\tools to convert them to mohaa models I belive there is an option to make the model for aa or sh . Open a dos box and type in skl_2_skX.exe with no paramaters and it will tell you how to use it .