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New Mapper Requesting Help
Posted: Fri Oct 06, 2006 10:24 pm
by Sprog
New mapper here
just been working my way through ur tutorials (they were great thx) just got a few questions i need help with though
im thinking of building a multiplayer OBJ rural map (i.e. no buildings), just a field with lots of bushes and trees and an objective
1) Is it a good idea to build a map of this type? or is the FPS very poor?
2) How do you create tall grass and bushes (like in the map "The Hunt")? and how do u make it so you can run through them?
Any help wud b greatly appreciated

The Farm
Posted: Fri Oct 06, 2006 11:00 pm
by tltrude
There is a hidden singleplayer mission in the game called "The Farm". To play it you have to type "map m4L0" in the console. The .map file for that mission is in the docs folder of MOHAATools. If you load it into radiant, you can filter out stuff from your "
view" and see how they did the landscape. You can also copy and paste stuff from it to your map.
Note: An object-free multiplayer version of the .map (mp-m4l0.pk3) can be downloaded from
Wacko's Recycling Bin web site.
Posted: Sat Oct 07, 2006 12:15 am
by PKM
i always thought it was called the dogmap.
Posted: Sat Oct 07, 2006 6:37 am
by lizardkid
MOH's engine is not the best for rendering large, outdoor scenes. unless you can break it up with large hills, trenches, cliffs, dense forests, or a close fog it's not a good idea, unless you're talking about a very small field.
hedgerows are also a blessing to larger outdoor scenes, although they're a tactical nightmare; don't overuse them or you might as well have an indoor map with some low walls; hard to flank, easy to take cover behind, good camping spots.
btw, Welcome to .map!
Posted: Sat Oct 07, 2006 3:12 pm
by Sprog
cheers for the help guys
the map im making is only a small field, im trying to recreate the trench map for the BoB series, the one where they hav to blow up the 4 flak guns?
ive had a play around with the m4l0.map and it gave me a few more ideas thx
only problem is i cant find tht map in my MOHAAtools/docs folder

the only .map file in tht folder is called test_firefight.map and wen it try to load it up in Radient it crashes
any ideas?
Posted: Sat Oct 07, 2006 7:55 pm
by lizardkid
the MOHAAtools is wherever you installed Radiant when you downloaded it, if the Docs folder isn't there it's best to just reinstall; although after a while you wont need them.
as for crashing, try removing some custom .pk3's, if Radiant has to load too much it'll crash. Usually skinpacks and texture packs are the biggest causes.
Posted: Tue Oct 10, 2006 8:10 pm
by Sprog
hey guys noobie needing help again
ive created the terrain for my map (6144x5120) using the Greyscale image thing. Is this ok to use? and for a map of this size?
well ive done it, and it sort of works, the problem im having is that the sides of my trench walls are not vertical as i wud like, they are angled (see image)
how wud i fix this problem? is there a better way to make trenches?
trench
Posted: Tue Oct 10, 2006 10:50 pm
by tltrude
LOD Terrain wont do streight sides, so you have to use brushes, or patch mesh (curve menu), for the walls.