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Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Sat Oct 07, 2006 10:27 am
Hi again
I?ve been off for a while...
Well I tried to create a pk3 file for a new map. There are not much textures in it, but every time I try to load it in Radient, Radient crashes
I experienced with the last map that I had too many textures...so what else can make i crash than too many textures?
From Lib
I liberate stuff...the danish way..
Mj
Map Reviewer
Posts: 1394 Joined: Sun Apr 25, 2004 3:36 pm
Location: England
Post
by Mj » Sat Oct 07, 2006 2:31 pm
usually its a bad shader - go through your shaders in your pk3 and check everything is shipshape; or just re-write them. its usually a shader issue so also make sure there are no other conflicting pk3s in your main (just take all the random rubbish out)
Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Sat Oct 07, 2006 4:39 pm
Im getting gray hair of this
I have removed all Pk3 files in main and mainta
My shader looks like this :
textures/OBC_GermanHeadquarter/Lib_door003
{
qer_keyword metal
qer_keyword door
surfaceparm metal
{
map textures/OBC_GermanHeadquarter/Lib_door003.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Is there something I?ve missed?
Lib
I liberate stuff...the danish way..
Mj
Map Reviewer
Posts: 1394 Joined: Sun Apr 25, 2004 3:36 pm
Location: England
Post
by Mj » Sat Oct 07, 2006 6:31 pm
hmz i havent done shaders in a while, but that looks fine; although a little complex for what only needs to be a basic shader.
is rad throwing out any errors when it crashes?
does rad load if you take out that shader completely?
Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Sat Oct 07, 2006 7:53 pm
Mj wrote:
is rad throwing out any errors when it crashes?
does rad load if you take out that shader completely?
No, it does not put out any error, it just close down, very fast actually.
It only crashes when I try to load that pk3 in the textures menu.
Lib
I liberate stuff...the danish way..
Mj
Map Reviewer
Posts: 1394 Joined: Sun Apr 25, 2004 3:36 pm
Location: England
Post
by Mj » Sat Oct 07, 2006 9:09 pm
Code: Select all
textures/mjfacade/brickfacade
{
qer_keyword metal
qer_keyword door
surfaceparm metal
{
textures/OBC_GermanHeadquarter/Lib_door003.tga
rgbGen identity
depthWrite
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
depthFunc equal
}
}
Looks almost the same bar the rgbGen identity is after the blendFunc, give it a go
Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Sun Oct 08, 2006 12:42 am
Hi Mj,
Thanks for your help
I?d found out that it was two images that made the trouble. How, I dont know...so now my hair has begun to grow with dark hair again
Whats the differents between the shader I used in the first place and the one you gave me?
Lib
I liberate stuff...the danish way..
Mj
Map Reviewer
Posts: 1394 Joined: Sun Apr 25, 2004 3:36 pm
Location: England
Post
by Mj » Sun Oct 08, 2006 10:43 am
lol random errors are horrid, eh?
I just took a shader of mine that worked, and hoped it would work for you
but you dont need it
Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Mon Oct 09, 2006 8:20 pm
Ok, but thanks anyway
...and yes they?ere horrid
I liberate stuff...the danish way..