3ds Max ?

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LABYRNTH
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3ds Max ?

Post by LABYRNTH »

Hey guys doesnt anyone here use 3ds max to make models?

I can map, but i want to make a model now doesnt matter how crappy :).
long as i get my first one done, and grow more pround of them as i get better.

I dont see any tutorials on this. Does anyone know where to get some good reading material please.
If you make it they will come !
LABYRNTH
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Post by LABYRNTH »

OK..... How about some plugin or steps to get a model imported to 3dmax to edit it ?
If you make it they will come !
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bdbodger
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Post by bdbodger »

What model are you thinking of changeing?
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jv_map
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Post by jv_map »

Hmm I'm not sure if it's at all possible... you'd need to find a file format lightray or so can export and max can import without a complete mess-up :?
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bdbodger
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Post by bdbodger »

Lightray can export 3ds or obj those should work and to get it back to lightray I use the .mdl plugin that was part of the quake3 gamepack for gmax or a maxsccript to export obj but I use gmax not 3ds max .
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LABYRNTH
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Post by LABYRNTH »

This is crazy,,,, You mean to tell me no-one has created models for MOH or COD in 3ds max at all ?

This seems a little too far fetched. Al i want to do is be able to export my model to work in the game. Possibly import one too for a screen shot, So i can remodel a weapon too.

Seems Light ray has a problem exporting a file to 3ds.
Well mine anyways :(.
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jv_map
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Post by jv_map »

Yes you can export a max model to mohaa via lightray, skl_2_skX or possibly milkshape... the other way around I'm not sure as I don't have max installed atm... if I remember correctly max wouldn't import the 3ds made by lightray :roll:
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bdbodger
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Post by bdbodger »

Here is the bar in Gmax . Model imported into lightray3D then exported first as a 3ds then as a obj . The 3ds model was imported into gmax from the import menu the obj model was imported via a maxscript that imports obj files . The 3ds method seems to work better as it imported it as 3 meshes where as the obj was one mesh other than that identical . UVmapping was preserved .

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LABYRNTH
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Post by LABYRNTH »

Ok, I can see if i use my LightRay, I can import my max model to it and then export it to moh or cod format model.

But for some reason my LightRay export is not working and mine is registered.

Anyone know whats wrong here ?
If you make it they will come !
chrisredfield003
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Post by chrisredfield003 »

when u register lt3d thers a updater kind of deal a patch or something
and thers the actual keys u need as well...
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