Page 1 of 1

3ds Max ?

Posted: Wed Oct 11, 2006 12:35 am
by LABYRNTH
Hey guys doesnt anyone here use 3ds max to make models?

I can map, but i want to make a model now doesnt matter how crappy :).
long as i get my first one done, and grow more pround of them as i get better.

I dont see any tutorials on this. Does anyone know where to get some good reading material please.

Posted: Wed Oct 11, 2006 7:04 pm
by LABYRNTH
OK..... How about some plugin or steps to get a model imported to 3dmax to edit it ?

Posted: Thu Oct 12, 2006 6:02 am
by bdbodger
What model are you thinking of changeing?

Posted: Thu Oct 12, 2006 7:53 am
by jv_map
Hmm I'm not sure if it's at all possible... you'd need to find a file format lightray or so can export and max can import without a complete mess-up :?

Posted: Thu Oct 12, 2006 8:27 am
by bdbodger
Lightray can export 3ds or obj those should work and to get it back to lightray I use the .mdl plugin that was part of the quake3 gamepack for gmax or a maxsccript to export obj but I use gmax not 3ds max .

Posted: Thu Oct 12, 2006 3:57 pm
by LABYRNTH
This is crazy,,,, You mean to tell me no-one has created models for MOH or COD in 3ds max at all ?

This seems a little too far fetched. Al i want to do is be able to export my model to work in the game. Possibly import one too for a screen shot, So i can remodel a weapon too.

Seems Light ray has a problem exporting a file to 3ds.
Well mine anyways :(.

Posted: Thu Oct 12, 2006 4:16 pm
by jv_map
Yes you can export a max model to mohaa via lightray, skl_2_skX or possibly milkshape... the other way around I'm not sure as I don't have max installed atm... if I remember correctly max wouldn't import the 3ds made by lightray :roll:

Posted: Thu Oct 12, 2006 5:56 pm
by bdbodger
Here is the bar in Gmax . Model imported into lightray3D then exported first as a 3ds then as a obj . The 3ds model was imported into gmax from the import menu the obj model was imported via a maxscript that imports obj files . The 3ds method seems to work better as it imported it as 3 meshes where as the obj was one mesh other than that identical . UVmapping was preserved .

Image

Image


Image

Posted: Sat Oct 14, 2006 11:24 pm
by LABYRNTH
Ok, I can see if i use my LightRay, I can import my max model to it and then export it to moh or cod format model.

But for some reason my LightRay export is not working and mine is registered.

Anyone know whats wrong here ?

Posted: Sun Oct 15, 2006 1:29 am
by chrisredfield003
when u register lt3d thers a updater kind of deal a patch or something
and thers the actual keys u need as well...