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working on some things

Posted: Thu Oct 12, 2006 12:05 am
by chrisredfield003
i beat u to the post :oops:

Image

the skins arent final the models arent even half way done some things missing chain/belt/spikedgloves/spikedshoulders/morefire

critique and critisize i think is the point here ^^ and forgive my misspellings

Posted: Thu Oct 12, 2006 12:06 am
by {†F.E.A.R.†}®Jack Bauer
awesome!!!

Posted: Thu Oct 12, 2006 12:13 am
by chrisredfield003
ingame effects placed on playermodel skeleton and scaled decently
more to come later on today,

Posted: Thu Oct 12, 2006 12:16 am
by {†F.E.A.R.†}®Jack Bauer
dude that the sickest skin ive seen-----> rock on dude! 8-)

Posted: Thu Oct 12, 2006 12:31 am
by LABYRNTH
Dude that is sick,,,,


Are you modeling or just skinning?
If modeling , what programs please?

Posted: Thu Oct 12, 2006 12:48 am
by lizardkid
v. nice, even reminds me of Ghost Rider :o

Posted: Thu Oct 12, 2006 4:34 am
by chrisredfield003
the actual fire is a 22 frame animation so it looks even nicer ingame ^^

Posted: Thu Oct 12, 2006 7:56 am
by jv_map
Hahaha should put a dynamic light on his head :P

belt

Posted: Thu Oct 12, 2006 8:57 am
by chrisredfield003
im just finshed his spikey belt ^^ but i cant get a good enough shot so i tried and heres the belt pic ^^
Image

obviously the belt looks like its on his jacket ill just fit it when we come up iwith wich torso to use

and forgot ill add some spurs on his boots ^^

hmm

Posted: Thu Oct 12, 2006 10:52 am
by chrisredfield003
got more done super bored ^^

Image

his shoulderspikes :S

Posted: Thu Oct 12, 2006 12:18 pm
by PKM
for the record.........a quick show piece for the mock up using fraps...

http://vids.myspace.com/index.cfm?fusea ... 1279544083

i added a chain thing

Posted: Thu Oct 12, 2006 3:16 pm
by chrisredfield003
dont know what the term for this kinda accesory

Image

i still have to work on wich bone to attach the chain to it jerks around oddly

EDIT:new addition a skull to replace the head model is in progress
on a funny note i removed the head to place my skull model and when i saw it ingame without a head and his torso on fire i couldnt stop laughin lol

Posted: Fri Oct 13, 2006 1:25 am
by {†F.E.A.R.†}®Jack Bauer
lmao....you should have posted that pic instead

Posted: Fri Oct 13, 2006 2:21 am
by lizardkid
looks pretty cool but the billboarded sprite may not be the best implementation, is a particle flame workable? when he dips his head it just doesn't look right.

Posted: Fri Oct 13, 2006 2:13 pm
by PKM
i'll film (frap) the skin running around in an actual map 'cause i gotta tell you the animation looks great ingame (couple top border ''sprites'' are seen, saddly). the flames do seem to wrap around his head and ''flow'' bacwards as he runs foward.