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sky wrighting

Posted: Thu Oct 19, 2006 5:53 am
by ¤gunner¤
where would i find a script where u can wright stuff in the sky like OTC??

Posted: Thu Oct 19, 2006 7:17 am
by At0miC
I suppose u mean writing? You can try it with funcbeams in your .scr.

local.beam1 = spawn func_beam origin ( x x x ) endpoint ( x x x )
local.beam1 shader "textures/x/x"
local.beam1 color (x x x)
local.beam1 maxoffset 0
local.beam1 scale x.x
local.beam1 activate

You can either use 'shader' or 'color'. With 'shader' u can give the beam a texture, using 'color' u can give it a color in rgb. Using 'origin' and 'endpoint' u can set the size of the beam. Use 'scale' for the width.

Posted: Thu Nov 02, 2006 8:05 pm
by ¤gunner¤
wht do you mean lgb whts that origin and endpoint where does that go i dont understand half of that can some thats good with talking to noobs help me??

Posted: Thu Nov 02, 2006 10:12 pm
by lizardkid
origin defines the coordinate where you want the beam to start (it'll look like a laser), endpoint is the coordinate where you want the beam to stop.

scale determines how wide the beam is.

rgb stands for "red green blue", and any color visible with the human eye can be described in it. MOH uses an rgb scale of 0.0 to 1.0, in other words 1 0 0 in rgb would be pure red, 1 1 1 would be black, and 0 0 0 would be white, and so on. you could mix and match any decimals to get any color, .5 .4 .314 is a valid color, as is anything else like that.

Or, if you have a specific texture you want to use, you'd set a beam's shader instead of color; and it would appear with that texture.

Posted: Fri Nov 03, 2006 12:27 am
by bdbodger

texture movie

Posted: Fri Nov 03, 2006 10:40 am
by tltrude
It might be easier to just make an animated texture and shader.

Posted: Fri Nov 03, 2006 4:26 pm
by Rookie One.pl
Not if you want it to be server-side.

maybe an idea?

Posted: Thu Nov 30, 2006 2:24 pm
by SplitMeister
Like this?

Image

Used the corona :) (took me 5,5 hours of coordinating) ;)

Posted: Thu Nov 30, 2006 3:27 pm
by jv_map
lol :D

Posted: Thu Nov 30, 2006 5:32 pm
by Green Beret
That looks more like Corona's

Deffinately a way to get ones attention :!:

Posted: Thu Nov 30, 2006 6:26 pm
by ViPER
I did mine like the old all day Malta HEX server.

Image

eventually I just made a custom mod to put up clan propaganda. lol

more screenies- http://thewarlegends.com/infomdp1.html

Image

Image

Posted: Fri Dec 08, 2006 9:06 pm
by Devil_Dog
Viper, do your flags wave in the wind or are they stagnant in that position?
If they wave...how do you do that?

Posted: Fri Dec 08, 2006 10:43 pm
by ViPER
the flags wave - The banners and standards gentley sway.

The animations are set in the shader.

Code: Select all

twlflag10th
{
	qer_editorimage textures/models/custompics/twlflag10th.tga
	cull none
	deformVertexes flap s 128 sin .5 6 1   -1 0 2
	deformVertexes flap s 64 sin   1 3 0.5 -1 0 1.5
	{
		map textures/models/custompics/twlflag10th.tga
		rgbgen static
         }
}

Posted: Mon Dec 11, 2006 3:19 pm
by Devil_Dog
8-) Cool. Thanks :!: