If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Firefox
Colour Sergeant
Posts: 90 Joined: Sun May 07, 2006 3:23 pm
Location: USA
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Post
by Firefox » Tue Oct 24, 2006 12:39 am
Is there a command or way to make the LOD terrain solid? Cuz when I spawn on it it screws all up and I fall through it.
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Tue Oct 24, 2006 2:09 am
Firefox wrote: Is there a command or way to make the LOD terrain solid? Cuz when I spawn on it it screws all up and I fall through it.
Try using caulk, or some other clip brush.... sand clip, dirt clip. player clip, etc, underneath your lod terrain.
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
Post
by lizardkid » Tue Oct 24, 2006 2:11 am
remember to spawn COMPLETELY ABOVE the LOD, LOD doesn't collide with anything but feet.
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k47a
товарищ
Posts: 810 Joined: Fri Mar 25, 2005 1:19 pm
Post
by k47a » Tue Oct 24, 2006 8:08 am
neillomax wrote: Try using caulk, or some other clip brush.... sand clip, dirt clip. player clip, etc, underneath your lod terrain.
Yeh and what if there's hills and stuff? Better change to a solid texture imo.
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Tue Oct 24, 2006 9:37 am
If there's hills and stuff, you make the caulk, clips, or nodraw to conform to them. As far as using a solid texture, thats just going to be more for the game engine to render, reducing framerates and playability....
k47a
товарищ
Posts: 810 Joined: Fri Mar 25, 2005 1:19 pm
Post
by k47a » Tue Oct 24, 2006 10:32 am
why not just make it brushes then instead of lod