I followed the Tut for an exploding wall thats on Nemesis' site: http://users.1st.net/kimberly/Tutorial/ ... gawall.htm. I seem to have a problem with it. It explodes when the nade touches the trigger, but i want the damage form the nade to activate the trigger not the nade simply touching it. Could some give me some in sight on were i might have gone wrong??? I have tried with "damage" checked but its pretty funny to see someone break a concrete wall with a few shots from a rifle or a bash. Help Guys!!
A thrown grenade is considered a "projectile" in the game. So, all you can do is set the triggers health a little higher and hope the explosion finishes the job. You can also try a weapons clip brush, but that will block bullets as well.
I tried the weapons clip & it stops the nade too. I threw 4 nades so the exploded right at the wall & it didnt explode. It also didnt work with bullts which is good, but I was still able to walk up & bash it. I set the health to 200. Is that too much or not enough?? And do I have to check "projectile" or "damage" or both in the Entity box???
Well I still cant get it to work. I would like them to work like the walls in Malta. I pulled some stuff out of the Malta Script & .bsp file but dont understand how to get it to work in game. This is what I pulled from the script:
Its missing some threads. search for a lines like these in the script.
thread exploder_init // should be a set number too
thread exploder_start_loop // should be a set number too
The variable "local.set" is a number that comes from another thread or a line at the top of the script.
The two threads you posted are used for all the exploders. The set numbers are different for each of them. You might also want to search for "walltrigger" in the script.
$targetname has some limitations and sometimes gives odd errors, i always used it and never had that many problems but targetname is the generally accepted way to go.
the $ symbol is used only in scripts, you'll never use it in Radiant. It just says that the following string is a reference to an entity.