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rotating stuff
Posted: Sat Jan 11, 2003 8:23 pm
by .:Ne0:.
Does anyone of u guys know how to make some things rotate..
Like a ventillation system or something.
Ne0
Posted: Sat Jan 11, 2003 8:26 pm
by jv_map
I think there's a func_rotating entity.

Posted: Sat Jan 11, 2003 8:28 pm
by .:Ne0:.
Whow man thats was fast as lightening
But there is a function>rotate??
Lmao never noticed it
How does it works??
Just click my brush and make it a func>rotate??
thanx
Greetzz Ne0
Posted: Sat Jan 11, 2003 8:33 pm
by jv_map
Ops made little embarassing mistake

.
Func_rotating was removed for mohaa (why

).
Anyway, here's how to do it with a func_rotatingdoor.
http://www.modtheater.com/view.php?page=63
Posted: Sat Jan 11, 2003 8:34 pm
by .:Ne0:.
I ow u big time m8
THANX
Greetz Ne0
Posted: Mon Feb 03, 2003 5:26 am
by Desert Eagle
I have rotating door function, rotating my crane (made up of brushes)
somewhere there is a fan tut, that is a good statrt for rotating.
you can rotate on any axis, Y, Z, X
For me It works to the point if a player gets in the way of the boom, the player will be knocked back and can even suffer damage. My custom map will have a small tut for rotating when beta released..around another 40 to 60 hours to go before release.
Posted: Mon Feb 03, 2003 10:36 am
by TheStorm
About the link to make something rotate with "func_rotatingdoor", The text in that tut is taken from a thread at TMT, the guy who took that and made a short tut of it didn't bother to read the rest of the thread...here are some additional info that I posted in the thread!
You can use "rotatey", "rotatez" and "rotatex"
The value 360 isn't the part that makes it rotate, that is the speed of the rotation!
You need to bring down the entity window (press N) and check "not players" (don't remember if that's the exact name). It should be set so that players can't use or else if someone gets close and press use then it will stop rotating and won't start again.
Posted: Mon Feb 03, 2003 1:02 pm
by Shifty
i've started playing around with the rotatez command and run into a problem, i plan on making a windmill but unfortunatly on the test map I made it rotate the wrong way ive tried to indicate this in the screenshot - do i need to give it an angle?

Posted: Mon Feb 03, 2003 1:07 pm
by TheStorm
Try messing with
rotatey
rotatex
rotatez
And see if someone of those rotates in desired direction!
Posted: Mon Feb 03, 2003 1:09 pm
by Shifty
Wow quick reply thx ill try it
Posted: Mon Feb 03, 2003 1:09 pm
by TheStorm
Also make sure you have one origin brush in the middle

Posted: Mon Feb 03, 2003 1:38 pm
by Shifty
I still cant get it to work
heres what ive got

Posted: Mon Feb 03, 2003 1:41 pm
by Shifty
No matter I got it working now - I forgot to try rotatex
Thx for the help