Page 1 of 2
sky limit
Posted: Thu Nov 16, 2006 11:40 pm
by ViPER
anybody got any tips for the following -
How to land the spitfire on the carrier. (eg, proper airspeed etc) ?
How to best target a bombing run from the b-17 ?
how to best target a torpedo run at the carrier ?
thanks
Posted: Fri Nov 17, 2006 8:51 am
by jv_map
I think we should get a flight together sometime
Oh well some tips if you want practice...
Carrier landing: hold 90 kts steady, gear down early.. throttle at about 35%.. most of all go easy on the plane, never let the speed drop below 80 kts, don't brake unless you got plenty of speed.. at these speeds you should never pull up if you're descending too fast, instead increase the throttle. Approach relatively high, so you stay clear of the magnet stern

.. only need about half the deck for a safe landing anyway. Once you are almost above the carrier, put throttle on idle (don't cut it), hold brake (use) and force your plane down violently if needed (it can take quite a beating).. once your wheels are on the ground you will slow down very rapidly... steer with mouse if needed so you don't fall off the deck. Voil? you made a safe landing
Bombing with the b-17 is a bit of a luck game

, is mostly practice.. just make sure you approach steady and level (never make a turn, bombs will go everywhere), and release early. In fact this works best if you fly low, just high enough to survive.
Same story for the torpedoes, bit of luck, bit of practice.. either way they have to be aimed very well in front of the carrier... I recommended releasing the torpedo as soon as the carrier starts to fire at you.. just launch and get the hell outta there (get a new torpedo), it's very unlikely you'll survive a run through the flak if you're alone. Another successful method is to use a dive attack.. climb up very high, about 20,000 ft, above the flak.. then just comfortably fly to the carrier, usually you'll be out of reach for enemy fighters too... then dive vertically on the carrier, the big guns won't have the elevation to hit you, so you can come pretty close. Aim the torpedo on the deck before the pompoms open up because they'll put you on fire pretty soon.. oh I forgot to say this method is usually suicidal
Hope this helps some... have fun

Posted: Fri Nov 17, 2006 6:10 pm
by ViPER
Thanks JV,
we are running this on one of my spearhead servers. My clan is spearhead clan and back when this was released I had it on our AA server which none of my clan members would ever go back to so i cancellled it. Anyways its working great in SH too!! thanks
PS
Is anyone working on new SL maps or models?
there's battle of brittain
bombing objectives (bridges - factories)
Ploesti & B24
Dam busting
Also in the Pacific
zeros & corsairs
Doolittle raid & B25
Midway
Guadalcanal
I tried modelling - i couldnt make a toothpick

Posted: Fri Nov 17, 2006 8:54 pm
by lizardkid
i just realized why jv made Sky Limit.
School project.
a flight sounds good though, i'm about halfway around the world but if there's a French server i think i can handle it. Don't know why, but the French servers i go to have amazing pings for being some overseas.
Posted: Sat Nov 18, 2006 10:17 am
by jv_map
lizardkid wrote:i just realized why jv made Sky Limit.
School project.
Haha you're quick liz

, but yah that's kinda true... I learned lots from it
Landing on carrier is just practice

, I just landed a spitfire with a full bomb load from the front, while it was making a turn

Posted: Sat Nov 18, 2006 11:05 am
by ViPER
jv_map wrote:
Landing on carrier is just practice

, I just landed a spitfire with a full bomb load from the front, while it was making a turn

JV left out the part where i hit the carrier with 2 torpedos just before and it was sinking at the time.
Posted: Sun Nov 19, 2006 7:23 pm
by ViPER
Ive got the hang of bombing with the b17 and even torpedoing the carrier (your right it makes a big difference if others are present - you can get in closer). But I haven't mastered the carrier landing yet - well with the swordfish its easy but i cant get my approach right with the spitfire. working on it
JV - How can I modify the suspended licence to turn it off/on w/cvar or set the duration. We need a noob mode for practicing lol
I looked in every script and couldnt find it.
Posted: Sun Nov 19, 2006 8:27 pm
by jv_map
Viper wrote:Ive got the hang of bombing with the b17 and even torpedoing the carrier (your right it makes a big difference if others are present - you can get in closer). But I haven't mastered the carrier landing yet - well with the swordfish its easy but i cant get my approach right with the spitfire. working on it
JV - How can I modify the suspended licence to turn it off/on w/cvar or set the duration. We need a noob mode for practicing lol
I looked in every script and couldnt find it.
Ah yah have to admit skylimit isn't very customizable... but the value you should change is in global/skylimit/main.scr :
level.SL_SUSPENSION_TIME = 45.0 // penalty time for teamdamage / selfdamage (s)
Posted: Mon Nov 20, 2006 6:57 am
by ViPER
thx

Posted: Wed Nov 22, 2006 1:16 am
by ViPER
WOOHOO After lots of practice I managed to land the Spitfire on the carrier. I still need more practice lol as I got lucky.
Posted: Wed Nov 22, 2006 7:44 am
by jv_map
Congrats!

Posted: Thu Nov 30, 2006 11:25 am
by ViPER
Is it my imagination or where are the allied boats in sicily heading for shore?
Posted: Thu Nov 30, 2006 3:21 pm
by jv_map
Ah they were removed to improve gameplay.. (one target to attack and defend instead of lots)
Posted: Tue Dec 12, 2006 11:04 am
by ViPER
I see where i can add a cvar to have the option to remove the flake from team dog fight (requested from my group). Is it possible to do this for the carrier too? I couldn't figure a way.
Posted: Tue Dec 12, 2006 5:33 pm
by jv_map
Hmm well isn't really 'possible' but you can hack it in if you want
In global/skylimit/vehicle.scr, line 266-268 you find:
Code: Select all
flak_think:
local.FIRE_WHILE_SINKING_TIME = 2.5 // s
Add a line there:
Code: Select all
flak_think:
if(level.SL_GAMETYPE != "obj") end
local.FIRE_WHILE_SINKING_TIME = 2.5 // s
And any flaks will be disabled when not in obj mode.