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What about Light Leakings?
Posted: Sat Jan 11, 2003 10:02 pm
by kainfury
Dows it matter alot when the light leaks?
Or is there a way to prevent the light from going out of the Level?
Thank you.
Kainfury
Posted: Sat Jan 11, 2003 10:19 pm
by jv_map
I don't think it really is a problem.
It happens when you clone light entities. So if you don't use the clone function anymore, it won't bother you.
Not even near as bad as a brush leak.
Posted: Mon Jan 13, 2003 10:32 am
by Gizzy (nl)
and what about : "a door leaked"
Posted: Mon Jan 13, 2003 3:00 pm
by TheStorm
When you compile your map you will get a brush/entity number, you can find the door in mohradiant using the brush/entity search. A leaking door isn't really a problem unless the door doesn't work in the way you want it.
You could check that you "origin" brush for the door only overlap the actual door, it should not be extended so it goes inside the wall, roof or floor. (an orgin that are inside a structural brush can cause a leak).
Sometimes doors get leaks because they need an angle. Mainly doors that have their flat side facing 90/270, for those doors set angle 90.
Posted: Mon Jan 13, 2003 3:05 pm
by Gizzy (nl)
tack so mykett...