Mirror Texture?

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Devil_Dog
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Mirror Texture?

Post by Devil_Dog »

:idea: Any one ever try to make a texture of a mirror. So in game it would actually function. And if so, could you maybe point me in the right direction on how to do this :?:
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Rookie One.pl
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Post by Rookie One.pl »

There were mirror portals back in Quake III, but apparently the developers of FAKK2 (Raven Software AFAIK), EA or 2015 broke them. You can only make a pseudo-mirror texture (players will not reflect in it).

Next time you want to ask a question it wouldn't hurt if you used the search feature. Mirrors have been discussed numerous times.
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Devil_Dog
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Post by Devil_Dog »

Thanks.
Sorry about that, I will use the search next time. I just browsed the first couple pages and didn't see it. You can remove this post if this has been disscused before, sorry again.
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Rookie One.pl
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Post by Rookie One.pl »

I just tried searching myself and I must admit that finding info on the subject with the search engine could be rather tough. Sorry for being a bit harsh. ;)

As to creating the reflective texture itself, you can just stand at the point you want the reflection at with your back against the mirror and take a screenshot, then mirror it horizontally in some graphics software. Then you have to use environmental mapping in the shader - refer to the existing ones (search for "tcGen environment" inside the stock shader files in pak0.pk3).
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Art
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Post by Art »

Rookie One.pl wrote:There were mirror portals back in Quake III, but apparently the developers of FAKK2 (Raven Software AFAIK), EA or 2015 broke them.
Can't any these gifted people on .map 'fix' them? :!:
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At0miC
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Post by At0miC »

Im afraid its not possible.
Green Beret
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Post by Green Beret »

Yea, I tried to mess with the func_camera to try to mimic a mirror, But no luck :(
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Devil_Dog
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Post by Devil_Dog »

I was looking to actually reflect the player, but oh well. Thanks for the help with the reflecting texture thou, guess I'll have to go with that. If a players askes, I'll tell them they must be a vampire or something :roll:
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