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Caboom
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Huge favor needed!

Post by Caboom »

Could someone Please, Please compile my map for me. I cannot get my system to compile correctly. My e-mail is ctb106prh@aol.com Thank you very much!
lizardkid
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Post by lizardkid »

check that your paths in MOHBuilder to game and maps are correct, and give us any errors. you're going to compile maps a lot, so it's better to figure it out than to have someone else do it for you ;)
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Caboom
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Post by Caboom »

I think that my problem is that I have moh installed on my D: drive rather than the default location due to disk space.
Art
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Post by Art »

Caboom wrote:I think that my problem is that I have moh installed on my D: drive rather than the default location due to disk space.
No I have it on D too, and it's not causing me problems. Just get all the paths correct, and it should work.
MOHBuilder Paths wrote:Game Directory- C:\PROGRA~1\EAGAME~1\MOHAA
Compile Directory- C:\PROGRA~1\MOHAAT~1 --This is where MOHRadiant is, not MBuilder
Map Source Directory- C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm
Devil_Dog
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Post by Devil_Dog »

Shouldn't he change the "c" to a "d"? (don't do it till one of these guys gives an answer, I'm just guessing.

One problem I had before. Close Radiant before you use MBuilder. I don't know why, but MBuilder would not work for me when Radiant was open.
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Green Beret
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Post by Green Beret »

well yea, if its on his d drive, why would everything point to a drive with no mohaa files on it?
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Caboom
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Post by Caboom »

Hey Art, did you install it in your program files/ea games/ mohaa or did you just install it into a created folder on your D drive?

When I try to compile the only file it makes is a MS-DOS Batch file. I click it and I get this:

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Last edited by Caboom on Sat Dec 09, 2006 9:43 am, edited 1 time in total.
Art
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Post by Art »

Caboom wrote:Hey Art, did you install it in your program files/ea games/ mohaa or did you just install it into a created folder on your D drive?
My MOH is in 'D:\Program Files\EA GAMES\MOHAA'
However, Mbuilder and Mohrad are installed in other maps (also on D).
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bdbodger
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Post by bdbodger »

fix the shader error maybe then try it .What ever the reason a bsp is not being created so it is not working at stage 1 of the compile . It says 20276 files in pk3 files so it is finding the mohaa directory , What isn't it finding if you are useing mbuilder then you have to pick the .map file from the list so it must be finding that . If it is finding the mohaa directory and finding the .map file then there has to be something stopping it from compiling . Too many shaders can do that or a problem with the .map it's self . I would say fix the shader error and/or move as many custom pk3's to another directory as you can , recheck the .map then try again . I use to have to at one point move pk3's to another directory because of too many shaders , compile my map then move them back again . It was a big mod so I ended up having to move only needed shaders to the mohaa directory in a new pk3 while I was working on the mod and have the rest in another directory .
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Caboom
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Post by Caboom »

How do I fix the shader then? When I compile I take out my custom pk3's, then start.
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bdbodger
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Post by bdbodger »

MatchToken( "{" ) failed at line 46 in file scripts/carbine.shader
for every { in the shader you need a matching } it is missing a close bracket I guess . You can just take out the pk3 that that shader is in too . It probably isn't the problem but you can fix it anyway .
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Caboom
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Post by Caboom »

I'm having trouble locating it... any suggestions? Thanks
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bdbodger
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Post by bdbodger »

I maybe wrong but I don't think a shader error will stop your map from compiling but too many shaders will . Did you move the custom pk3's and try to compile it again ?
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Post by Rookie One.pl »

Caboom wrote:I'm having trouble locating it... any suggestions? Thanks
You seem to have an M1 Carbine mod. Remove it.
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Caboom
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Post by Caboom »

Roger that, I'll give it a try! Thanks
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