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Average dimensions objects
Posted: Wed Dec 27, 2006 2:44 pm
by renzkorrelsvenz
Hello mappers,
I'm a mapping beginner and I have a question: what is the average height and width of doors and what is the average height of rooms? (walls)
I hope you can help me.
Rens
Re: Average dimensions objects
Posted: Wed Dec 27, 2006 3:07 pm
by PKM
renzkorrelsvenz wrote:Hello mappers,
I'm a mapping beginner and I have a question: what is the average height and width of doors and what is the average height of rooms? (walls)
I hope you can help me.
Rens
used to make the initial brush for my doors 112uX64u then hollow out at grid 4 (making the actual door 108uX52u) but now i've gone to 108uX64u.
rooms i
start from the exterior at 160-176u which allows for the room and ''crawl space/buffer'' to the second floor . the rooms in stalingrad are at 208u height.
might want to take a look around google for the ' q3cal.exe ' it's a converter for measurements in quake (ie.
x feet =
x quake units)
Posted: Wed Dec 27, 2006 9:04 pm
by neillomax
Doors......... 128 tall........72 wide
Rooms..... walls 168 or taller .... depending ... have to allow for floor and ceilng... and wether you have more than one story.
These seem to make things look "right" for me. Good luck.
Re: Average dimensions objects
Posted: Wed Dec 27, 2006 11:12 pm
by Green Beret
PKM wrote:
then hollow out at grid 4
Just wondering, But why hollow out a door?
Re: Average dimensions objects
Posted: Wed Dec 27, 2006 11:29 pm
by PKM
Green Beret wrote:PKM wrote:
then hollow out at grid 4
Just wondering, But why hollow out a door?
it's not really the door. a 112X64u brush hollowed at grid 4 gives me the frame, floor transition and door. basically i just have to get rid of the extra ''door'' . so in the image below, the left brush becomes the right door and frame.

Posted: Thu Dec 28, 2006 12:11 am
by hogleg
^thats a neat way of getting ur threshold and door frame

Posted: Thu Dec 28, 2006 12:42 am
by PKM
works the same way for windows, only set the grid for 2 in most cases. also framed non door doorways (ie. hallway transitions) can be set at grid 8 (for beams) .
Posted: Thu Dec 28, 2006 2:18 am
by Green Beret
Thnx, Nice tip
