add damage to an explosion
Moderator: Moderators
add damage to an explosion
how to add damage to an explosion like this ?
http://users.1st.net/kimberly/Tutorial/ ... gawall.htm
and is it possible to be able to destroy by rockets only ?
http://users.1st.net/kimberly/Tutorial/ ... gawall.htm
and is it possible to be able to destroy by rockets only ?
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Green Beret
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Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
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Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
-
Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
global/exploder.scr
I think you missed setting the damage key on your exploderfirefireon local.i:
if (level.exploderfire[local.i].pause != NIL)
wait level.exploderfire[local.i].pause
if (level.exploderfire[local.i].damageradius != NIL)
local.damageradius = level.exploderfire[local.i].damageradius
else
local.damageradius = 512
if (level.exploderfire[local.i].damage != NIL)
radiusdamage level.exploderfire[local.i].origin level.exploderfire[local.i].damage local.damageradius
if (getcvar(debug) == "1")
println ("Model is " + level.exploderfire[local.i].mdl)
// level.exploderfire[local.i] model level.exploderfire[local.i].mdl
// level.exploderfire[local.i] show
// level.exploderfire[local.i] rendereffects "+dontdraw"
// level.exploderfire[local.i] notsolid
// level.exploderfire[local.i] anim start
exec global/model.scr level.exploderfire[local.i].origin level.exploderfire[local.i].mdl
if (level.exploderfire[local.i].fire != NIL)
{
level.exploderfire[local.i] lightOn
if (randomint(100) > 50)
level.exploderfire[local.i] loopsound "sound/environment/fire_small.wav" 1.5 256
else
level.exploderfire[local.i] loopsound "sound/environment/fire_big.wav" 1.5 256
level.exploderfire[local.i] thread firelight
level.exploderfire[local.i].thread = parm.previousthread
}
end
http://www.polyweld.hu/bakka/dmgtry.bmp
like this or how set the damage ???
like this or how set the damage ???

