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How I can prevent players from using custom skins?
Posted: Fri Jan 05, 2007 6:19 am
by baileymoto
We play medal of honor at work. Some players have discovered that they can simply download custom player skins off the internet and load them on their end. This allows them to be invisible to any user that does not have this skin loaded on their computer. How can I prevent this?
Posted: Fri Jan 05, 2007 11:00 am
by jv_map
Errrm

, this isn't supposed to be possible I think

Posted: Fri Jan 05, 2007 11:49 am
by ViPER
Use CI (laggy) - Or force like models on all players.
Posted: Fri Jan 05, 2007 2:10 pm
by Art
Indeed this is not supposed to be possible. Old mohaa version?
Posted: Fri Jan 05, 2007 3:17 pm
by Rookie One.pl
This is entirely possible. It happens when the player in question is the host and it's a non-dedicated server.
Posted: Fri Jan 05, 2007 4:05 pm
by baileymoto
Rookie One.pl wrote:This is entirely possible. It happens when the player in question is the host and it's a non-dedicated server.
Yep, its possible and its happening.
We arent running a dedicated server, we just start a game on the same computer usually. However, non-hosts are able to do it. It seems that a non-host can load any player/character skin he wishes.
Keep in mind that when a player is invisible, normal game play exists. You can still see blood (and still kill him of course) drip off that player if you happen to shoot him. The computers w/o that skin simply dont know what to load, defaulting to no skin what so ever.
Posted: Fri Jan 05, 2007 4:09 pm
by baileymoto
Viper wrote:Use CI (laggy) - Or force like models on all players.
How can I force like models on players?
In regards to it being an older version, I am not sure. Sorry, but I dont play any games other than this one at work (and we're quite addicted!).
It's MOHAA Allied Assault. File version 1.0.0.1. We simply start a game from within the multiplater screen, rather than making a dedicated server. The host is always playing with us. However, there is also the MOHAA_server.exe file which is version 1.2.1.280
Posted: Fri Jan 05, 2007 4:12 pm
by Green Beret
cg_forcemodels 1 ??????
Not sure its been a while

Posted: Fri Jan 05, 2007 5:47 pm
by ViPER
try this - Thread this in your map script
Code: Select all
force_skin:
while(1)
{
for(local.dude=1;local.dude <= $player.size;local.dude++)
{
if (($player[local.dude].dmteam != NULL) && (isalive $player[local.dude]))
{
$player[local.dude] stufftext ("set cg_forcemodel 0")
if ($player[local.dude].dmteam == allies)
{
$player[local.dude] stufftext ("set dm_playermodel allied_sas")
}
if ($player[local.dude].dmteam == axis)
{
$player[local.dude] stufftext ("set dm_playergermanmodel german_worker")
}
}
}
wait 1
}
end