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Open a map in Radient
Posted: Fri Jan 12, 2007 4:08 pm
by Liberator
Is there any other way to open a map in Radient, than through map files?
Lib
Nope
Posted: Fri Jan 12, 2007 4:32 pm
by tltrude
No, but you can convert a .bsp file back into a .map file with a special program. However, the resulting .map will be far less than useable because converter programs don't work very well.
Re: Nope
Posted: Fri Jan 12, 2007 4:49 pm
by PKM
tltrude wrote: However, the resulting .map will be far less than useable because converter programs don't work very well.
good for basic viewing of the original .map file and that's about it, you're right.
Posted: Fri Jan 12, 2007 5:00 pm
by Liberator
Ok. All I want is to create some prefabs from the maps. Then it?s useble?
Posted: Fri Jan 12, 2007 6:26 pm
by At0miC
If you want stuff from the stock maps, get the original released .map files here:
http://files.filefront.com/Medal_of_Hon ... einfo.html
Brushes and textures will be messed up after converting bsp files, you have to remake them again anyway.
Posted: Sat Jan 13, 2007 7:43 pm
by *GCC*Nigel
The SDK opens all the stock maps fine, especially the source ones from filefront... I couldn't find anything wrong with them. I guess they come out all funky in the AA radiant?
Posted: Sat Jan 13, 2007 8:26 pm
by Rookie One.pl
No, the ones supplied in the source package are the source (original) .map files that 2015 compiled. The ones that turn out messed up are decompiled ones (i.e. when you try to recover a .map file from a .bsp).
Posted: Sun Jan 14, 2007 5:05 pm
by Liberator
Thanks Mate, Ill have a look at them.
Where can I find this converting program?
Lib
Posted: Sun Jan 14, 2007 5:29 pm
by At0miC
Posted: Sun Jan 14, 2007 5:59 pm
by Liberator
thanks At0miC

Posted: Sun Jan 14, 2007 7:24 pm
by neillomax
Whats the difference between the old and the new ?