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Light through walls?

Posted: Mon Jan 15, 2007 6:44 am
by Caboom
Does anyone know how to fix this? All of the brushes touch eachother so the light shouldn't come through.

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Posted: Mon Jan 15, 2007 7:16 am
by bdbodger
Did you miter the brushes and make use that none of the inside brushes go past the outside brushes . Maybe make your floor totally inside of the walls , make the walls go down to the bottom edge of the floor , have the floor inside of the walls and miter the corners of the walls .

Posted: Mon Jan 15, 2007 3:19 pm
by PKM
it's funny bd, i'll miter my walls wherever they meet and always bring my floor inside the room (ie inbetween all four walls) and will still get that leak.

Posted: Mon Jan 15, 2007 4:08 pm
by Rookie One.pl
Try the other way around (i.e. the floor out of the room).

Posted: Mon Jan 15, 2007 7:30 pm
by PKM
really ? doesn't that make the engine draw more than it needs to ? don't get me wrong rook, i would naturally bow out to your advise.

Posted: Mon Jan 15, 2007 8:30 pm
by Rookie One.pl
OMG, PKM. Your way it draws more of the walls than it should, my way it draws more of the floor. Floor is just 1 face. Do the math. ;) Plus, FFS, it doesn't make it any different for the engine to draw an additional 8 units of a wall. :roll: Relax. ;)

Posted: Mon Jan 15, 2007 8:36 pm
by Caboom
I'll try texturing the opposite side maybe that will work... I'll look, I think the walls are mitered and the floors are flush to the walls.

Posted: Mon Jan 15, 2007 9:33 pm
by PKM
Rookie One.pl wrote:OMG, PKM. Your way it draws more of the walls than it should, my way it draws more of the floor. Floor is just 1 face. Do the math. ;) Plus, FFS, it doesn't make it any different for the engine to draw an additional 8 units of a wall. :roll: Relax. ;)
did you switch from the decalf ?