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v2 to blow up after the launching

Posted: Fri Jan 19, 2007 8:23 pm
by mobduff
i want to make the v2 blow up after the launching. how do i make it?

Code of the Launching

Code: Select all

 $flame hide 
   $flame glue $t17
   $flame show 
   $smoke show 
   $exhaust show 
   $t17 unglue $tractor 
   $t17 moveup 43.52 
   $t17 time 1 
   $t17 waitmove 
   $t17 moveup 2500 
   $t17 time 3
   $exhaust hide 
   $smoke hide 
   $flame show 
   $t17 waitmove 
   $t17 hide 
   $flame hide    
   iprintlnbold "Allies you still have to destroy the launch pad." 
end
Help me Please!! :D :lol:

Posted: Mon Jan 22, 2007 10:56 pm
by mobduff
Help! :arrow:

Posted: Tue Jan 23, 2007 12:52 am
by tltrude
$flame hide
$flame glue $t17
$flame show
$smoke show
$exhaust show
$t17 unglue $tractor
$t17 moveup 43.52
$t17 time 1
$t17 waitmove
local.exp1 = spawn script_model
local.exp1 model models/emitters/ fx/fx_flak88_explosion.tik
local.exp1.origin = $t17.origin + (0 0 0)
local.exp1.scale = 3 //<----------how big it is
local.exp1 anim start
exec global/earthquake.scr 3 .5 0 0
$exhaust hide
$smoke hide
$t17 hide
$flame hide
iprintlnbold "Allies you still have to destroy the launch pad."
end

Posted: Wed Jan 24, 2007 2:03 am
by mobduff
Thanks!! :D