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Waylander76
Sergeant Major
Posts: 122 Joined: Wed Jun 01, 2005 10:03 am
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by Waylander76 » Sun Jan 28, 2007 11:12 am
After compiling my map I'm getting the effect in the picture in a couple of places...the black triangles.
This is will full vis and final ligting.
What causes this and is there anything I can do to fix it?
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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by jv_map » Sun Jan 28, 2007 12:06 pm
Is the floor made from brushes?
Waylander76
Sergeant Major
Posts: 122 Joined: Wed Jun 01, 2005 10:03 am
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by Waylander76 » Sun Jan 28, 2007 12:53 pm
Yes the floor is made from brushes.
Art
Corporal
Posts: 31 Joined: Sat Sep 04, 2004 7:06 pm
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by Art » Sun Jan 28, 2007 7:47 pm
A patch or LOD terrain would work better, I think.
Rookie One.pl
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by Rookie One.pl » Sun Jan 28, 2007 8:31 pm
They should go away in a final compile.
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
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by tltrude » Sun Jan 28, 2007 8:42 pm
He said it was the final compile.
The black spots are caused by overlaping brushes, or brush points that may be slightly off the grid. The vis compile got confused and messed up the lighting compile.
Tom Trude,
Waylander76
Sergeant Major
Posts: 122 Joined: Wed Jun 01, 2005 10:03 am
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by Waylander76 » Mon Jan 29, 2007 7:30 am
Tom that was it...I control G'd the offending brushes and recompiled...problem solved
Thanks guys