Everyone Please READ!!! Modding at a new level??????
Posted: Tue Feb 13, 2007 9:15 pm
hello everyone,
this is an issue that im sure has plagued everyone from one time to the next....spawning objects and either walking through them or the clip takes the containing box size. big problem and looks sloppy
i have been searching for ways to overcome this and still keep the maps server side. and i found it!
first of all, i apologize to anyone who has achieved this already but i have searched and searched and found similar topics on it but nothing as to wha ti have done.
what i wanted to do was spawn a semi circle sandbag and be able to get inside the circle and have it solid and still protect from blasts and bullets and have the map remain server side... tried the clip and other hidden objects but it was messy and took way to much time.
so i had a thought...in radiant spawn my sandbag....so i did and loaded it up and there it was. when i went to my other pc to load the map it wasnt there of course however it was but it was invisible...
so i opened the .map file and found the entity, grabbed the coord and angles and respawned it in my script under level waittill spawn, made it notsolid, reloaded the maps and BAM!!!! it was on both pcs and you could go inside, were protected and it was SOLID!
i uploaded to my server and it was still working!!!!!!!!!!
now i have only tried this with the sandbag, but was so excited i had to let all of you know....
next i will be trying tanks, trucks, trees etc.... in theory the same concept should apply!
i realize this will not work with buildings but at least we are one step closer to cleaner server side maps with less scripting time and more playing time!
hope this helps
i should retype what i have done in a more readable manner...
open radiant and load any of the source maps.
spawn your sandbag
save and open up the .map file for the map
search for the sanbag and copy the coord and angles
create or open existing .scr for the map and spawn the exact same entity under level waittil spawn but make it NOTSOLID
save and compile the map!
again apologize for the haste and mess in which this is written after more testing i will write a more detailed and cleaner tutorial
ernst
if anyone has any suggestions on improving this method or has a quesiton on how exactly i did it, you are welcome in my teamspeak, voice.kleanservers.com:8784 no password
this is an issue that im sure has plagued everyone from one time to the next....spawning objects and either walking through them or the clip takes the containing box size. big problem and looks sloppy
i have been searching for ways to overcome this and still keep the maps server side. and i found it!
first of all, i apologize to anyone who has achieved this already but i have searched and searched and found similar topics on it but nothing as to wha ti have done.
what i wanted to do was spawn a semi circle sandbag and be able to get inside the circle and have it solid and still protect from blasts and bullets and have the map remain server side... tried the clip and other hidden objects but it was messy and took way to much time.
so i had a thought...in radiant spawn my sandbag....so i did and loaded it up and there it was. when i went to my other pc to load the map it wasnt there of course however it was but it was invisible...
so i opened the .map file and found the entity, grabbed the coord and angles and respawned it in my script under level waittill spawn, made it notsolid, reloaded the maps and BAM!!!! it was on both pcs and you could go inside, were protected and it was SOLID!
i uploaded to my server and it was still working!!!!!!!!!!
now i have only tried this with the sandbag, but was so excited i had to let all of you know....
next i will be trying tanks, trucks, trees etc.... in theory the same concept should apply!
i realize this will not work with buildings but at least we are one step closer to cleaner server side maps with less scripting time and more playing time!
hope this helps
i should retype what i have done in a more readable manner...
open radiant and load any of the source maps.
spawn your sandbag
save and open up the .map file for the map
search for the sanbag and copy the coord and angles
create or open existing .scr for the map and spawn the exact same entity under level waittil spawn but make it NOTSOLID
save and compile the map!
again apologize for the haste and mess in which this is written after more testing i will write a more detailed and cleaner tutorial
ernst
if anyone has any suggestions on improving this method or has a quesiton on how exactly i did it, you are welcome in my teamspeak, voice.kleanservers.com:8784 no password