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Bots Unleashed continued...continued...

Posted: Sun Jan 05, 2003 11:34 am
by jv_map
Sorry some things have gone wrong :oops: .

This is the place to talk about bots now 8) .

Posted: Sun Jan 05, 2003 6:49 pm
by Surgeon
I made it sticky

Posted: Mon Jan 06, 2003 9:05 am
by mohaa_rox
How did you make it sticky?

Posted: Mon Jan 06, 2003 10:11 am
by jv_map
mohaa_rox wrote:How did you make it sticky?
psst rox, 'edit post' ;).

Actually this shouldn't be here :(

Posted: Mon Jan 06, 2003 5:15 pm
by Guest
Jv_map,
I have tried putting your bots in one of my maps, i followed everything as you done it in your test map, however when i start to player only one bots actually follows me and the others just stay at there spawn location. they move if you push them but won't follow the pathnodes
Also in my script i put in

level waittill spawn

level.botrespawning = 1
level.maxbots = 16

But it doesn't effect how may spawn, i sometimes have 4 on the same spawn postion.

Posted: Mon Jan 06, 2003 8:45 pm
by jv_map
Have the bots anything else to go to? They're programmed so that no more than one bot will follow a particular player to prevent the player from getting stuck in a bot jam ;).

Bots are supposed to randomly spawn at entities with targetname 'alliesspawn' and 'axisspawn'.

Maybe this helps :roll: .

Posted: Tue Jan 07, 2003 2:56 pm
by Guest
Yes there are many info pathnodes all over the map, and each side has 5 playeraxis and allied starts all with triggers and the appropreiate targetname. They just seam to stand there, they do attack when i play as opposite side. but won't move!!!
I'm ruunning the map as tdm if that makes any difference, there is no objective to capture.
In your test map, when you sit in spectator mode you can watch them go about there buissness, mine just like to hang out together.

Posted: Tue Jan 07, 2003 4:35 pm
by jv_map
Well the bots need something to go for, i.e. a machinegun, a sniper node or a bomb. If there's nothing to do they'll just be lazy. They really can't roam around like a real player would in a deathmatch game.

More Bot Maps?

Posted: Fri Jan 10, 2003 2:38 pm
by Guest
Are you planning on Releasing any other maps with the Bots Scripted in them?

Posted: Fri Jan 10, 2003 2:53 pm
by jv_map
Next up is Voxel's OpCenter.

Some shots

Posted: Sat Jan 11, 2003 11:53 am
by jv_map
Second shot features a bot climbing a ladder 8)
Image
Image

Posted: Sat Jan 11, 2003 12:02 pm
by FeuerFrei
Great work jv_map, it's getting better and better!

Posted: Sat Jan 11, 2003 12:04 pm
by mohaa_rox
That's so so so so so so so so so so so cool!

Posted: Sun Jan 12, 2003 2:00 pm
by Bengriff
This is amazing, they put up a good fight too. Bring on the next map I say :D

hmmm

Posted: Sun Jan 12, 2003 3:42 pm
by Shifty
I'm haviung trouble just getting 1 bot to follow me - but thats all I want & my scripting really sucks!!!