terrain invisible and silent in AA
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terrain invisible and silent in AA
I map in AA but test using spearhead. One of my maps works fine in SH (odd) but not in AA.
The terrain is a custom texture and custom shader, it's also a script object. It is a nolight map and works fine in spearhead.
When i try it in AA the terrain is invisible - the brush is invisible- and no player sound with the terrain but i can walk on it. the script_object terrains are working in script also.
I tried to compile with light and no change. I also tried changing the shader around with no effect.
any suggestions what i should concentrate on here?
The terrain is a custom texture and custom shader, it's also a script object. It is a nolight map and works fine in spearhead.
When i try it in AA the terrain is invisible - the brush is invisible- and no player sound with the terrain but i can walk on it. the script_object terrains are working in script also.
I tried to compile with light and no change. I also tried changing the shader around with no effect.
any suggestions what i should concentrate on here?
Actually many of my "convertable maps" (multiple terrain script objects switched with cvar to create multiple terrains in 1 map) do not work in AA. however some do. and all of them work in SH.
Something in particular I should look for in surface params for script_objects used in this manner in AA ???
Something in particular I should look for in surface params for script_objects used in this manner in AA ???
difficult to say, do you have any errors or warnings? It's possible that SH stores/compiles things differently than AA, although unlikely it's still possible.
Are you using patches with those, or brushes?
Possibly another thing to do is simply recreate them in both AA radiant and SH SDK, and see if the default settings are different.
Are you using patches with those, or brushes?
Possibly another thing to do is simply recreate them in both AA radiant and SH SDK, and see if the default settings are different.
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
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Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
I broke down these maps and constructed them individually. I believe the terrain needs to be a script_object for the shader effects to work (e.g. fade/blend). even so certain ones continue to be invisible and silent in AA but not in SH. Strange since some come from aa maps and are map with aa radient.
It is unfortuneate that these Terrains wil only work in SH.
It is unfortuneate that these Terrains wil only work in SH.
thanks.
compile time 10 seconds. vis = fast and skip light
cvar
ts_hills 1 = default
ts_hills 2 = hills 2
hills test
compiled - terrains do not appear in AA but works fine for SH
let me know if you want a bsp
compile time 10 seconds. vis = fast and skip light
cvar
ts_hills 1 = default
ts_hills 2 = hills 2
hills test
compiled - terrains do not appear in AA but works fine for SH
let me know if you want a bsp
Last edited by ViPER on Thu Feb 22, 2007 10:58 pm, edited 1 time in total.
Code: Select all
if(level.TS_HILLSFARPLANE == 0 || level.TS_HILLSFARPLANE == "")
level.TS_HILLSFARPLANE = 50000
$world farplane_color (0.42 0.44 0.48)
$world farplane_cull game.false
$world farplane ( level.TS_HILLSFARPLANE )

