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know what this is?
Posted: Mon Feb 26, 2007 9:58 pm
by Tazz
ok i made my map then i compiled it and it said leaked so i found the light that was leaking and fixed it...now it just says leaked with no entity number or anything...just says leaked no filling....when i compile it works ok but i got this strange color lines in my map so can anyone tell me how to get rid of them and remember i am a noob at mapping=)
heres another look

[/img]
lines
Posted: Mon Feb 26, 2007 11:15 pm
by tltrude
For the leak, go to File > Pointfile and a red line will show you where the "vis" leak is in the skybox.
For the lines, find the "long" bad brush and make it into 2 or more brushes.
Posted: Tue Feb 27, 2007 11:36 am
by Tazz
wow thx alot man...it took me a while to find all the brushes cuz there were a few long ones but that got it fixed and the leak is gone to=)...thx alot i really appreciate the help.......now just one more question?....how come my map doesnt look detailed.....just wondering cuz i seen some maps on here that look just like stock maps but mine has no detail to it.....
Posted: Tue Feb 27, 2007 1:44 pm
by wacko
You are talking about the look of the used textures?! Then, u should start using them with scale 0.5, which would make them twice as detailed. You can predefine this as the default scale in the preferences.
Posted: Tue Feb 27, 2007 5:19 pm
by Tazz
ok kewl thx man....yeah i just want it to look as good as the stock ones.....man i love these forums=)
Posted: Tue Feb 27, 2007 5:22 pm
by hogleg
Try downloading a stock mohaa MP map and open up the map file. It will give you a better idea how their done.

Posted: Wed Feb 28, 2007 12:25 am
by Tazz
wacko wrote:You are talking about the look of the used textures?! Then, u should start using them with scale 0.5, which would make them twice as detailed. You can predefine this as the default scale in the preferences.
ok i went into edit then preferences and changed it to 0.5 from 1 redid some textures then hit save then opened mbuilder and checked fulldetail then vis fast then lights final and recompiled but it came out looking the same....looks sorta bland with no detail on the bldgs or the trim or anything.....even tried selecting a texture and hitting the make detail button which i have no idea what it does cuz that didnt work either....i saw a SS someone put up but cant find it again of the front of a church with nice detail in the brick but i cant get any detail...even my doors look blurry...any other ideas?
Posted: Wed Feb 28, 2007 8:29 am
by wacko
You should post a screenshot of your non-detailled map, so we can better understand your problem.
Reading ur post, I think u might even just have ambient light and neither light entities nor sun light, which would make your map look rather flat as well.
About the settings in mbuilder, you could read
this article about advanced compiling, which will explain, that for example fulldetail is a bad idea in general. I personally do
"-blocksize 0" for BSP
nothing for VIS
"-final" for LIGHT
Then, you will find some other nice tutorials here at .map, that u should take a look at.
About the usage of detailled brushes, I strongly recommend
this article over at the Rjukan Project. And you surely will find other helpful tutorials there, too.
cu wacko
Posted: Tue Mar 06, 2007 11:54 am
by Devil_Dog
To edit your textures, when you have the brush/surface selected...press "s". This will bring up a controle menu that you can adjust the texture properties in. Lowering the vert. and horz. scales will give you more detail. If you play with it a while, you should get the hang of it.
Posted: Tue Mar 06, 2007 2:48 pm
by bdbodger
Another trick is to make the brush smaller and fit the texture to it then make it bigger again .
Posted: Tue Mar 06, 2007 5:49 pm
by Superdoc
i had similar problem with that aswel, it was opening without the original texture in the game, but didn't run in SH at all.