Model maps not working
Posted: Tue Feb 27, 2007 1:35 am
I have a couple custom models (airplanes) that I am putting in my map, as objectives to blow up. There is one model for the intact plane, and a separate model for after it is blown up. Now I have figured out how to set up the objectives, and make a separate $destroyed_model and all that, but my problem is getting the model .map working to make it solid.
I made a .map file for both models, and lined it all up so it would block off the appropriate dimensions of the plane. I used a tank clip I think, filled it in around the model and the deleted the model and saved the group of clips as a .map file. The model .maps work fine when I just insert a static model into the map, but when I insert the plane as a script model or script object, it's no longer solid. If a put a "solid" key in the entity box for it, it just solidifies the generic box size in the middle of the plane, it doesn't even seem to use the .map file at all.
Am I doing something wrong with my model .maps? Surely there's a way to make custom model objectives solid. Hope that all makes sense.
Thanks for any help.
I made a .map file for both models, and lined it all up so it would block off the appropriate dimensions of the plane. I used a tank clip I think, filled it in around the model and the deleted the model and saved the group of clips as a .map file. The model .maps work fine when I just insert a static model into the map, but when I insert the plane as a script model or script object, it's no longer solid. If a put a "solid" key in the entity box for it, it just solidifies the generic box size in the middle of the plane, it doesn't even seem to use the .map file at all.
Am I doing something wrong with my model .maps? Surely there's a way to make custom model objectives solid. Hope that all makes sense.
Thanks for any help.
