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Open Terrains

Posted: Tue Feb 27, 2007 10:20 pm
by ViPER
Open Terrains - Download and pics



http://thewarlegends.com/openterrains.html




5 themes - 6 bsps - 15 unique map terrains.

check the readme for cvar info to access all the maps.

OPEN TERRAINS
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Open Terrains is a set of large open areas designed for "Firemadness" style play conducive to
Snipping and rifling or whatever other madness.



History
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At <TWL>The War Legends we spend hours in the simplest little map called "Firemadness" practicing head on rifle combat.
The area in this map is totally open inside a huge warehouse with little or no cover. It's 330 kb, that's a whole
lotta fun for your byte lol. The gameplay of Firemadness and the landscapes of Skylimit, Inspired my
creation of "Open Terrains".

Overall the maps themselves are large and simple constructions. The most difficult task was making the beach and surf all
the way around the Island map (from JV_Maps Sicily) and all those loadscreen and scoreboard pics ughhh.



Open Terrain consists of - 5 themes in 6 bsps - each map has at least three versions.
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Ice - is a large snowy mountain.

ICE 2 - is a rugged ice terrain.

Glacier - (Ice 3) This landscape is very large and mostly flat. There are icy peaks and craigs
around some edges and corners and separating two expansive areas. The sun is out
so don't let the snow blindness get to you. Version two adds large hills in the center.

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Sand - This one is wide open with little protection with the exception of a minor central
slop and a hill top in one corner. Axis spawn in the protected corner and They have the
high ground, but they are surrounded. Be sure your canteen is full before you go or you?ll
be dead in no time and remember - use the pyramids off in the distance to keep yourself oriented.

Sand 2 - presents a less open area divided by dunes and valleys.

Sand 3 - is larger dunes with an oasis to be found.

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Hills - These green hills are light and rolling and provide a fair amount of cover if you are carefull.
There are some wide open spaces that give this map a fairly balanced terrain. Version Two is two mountain ranges divided by
a river that swerves from one corner of the map to the other. Both sides are connected by a bailey bridge in the center. A
third version of this map disables the bridge for strict sniper action.

Hills 2 - is a large mountain range.

Hills 3 - is two mountain ranges divided by a river that swerves from one corner of the map to the other. Both sides are connected by a
bridge in the center.

Hills 3.2 - of this map disables the bridge for strict sniper action.

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Rock - This is basically a Hill working up in the center. There are plenty of
trench veins or crevases to carefully move around with limited cover. The base around
the hill is fairly open so watch your flank.

Rock 2 adds a large Mountain in the center.

Rock 3 is a rugged rocky terrain

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Island - Play king of the Hill in this smaller setting, Or just take a break from the fighting and enjoy
the seascape view. The Island, surrounded by Beach terrain offers a some natural cover. Be
carefull not to wade to deep in the surf.

BONUS: Easter Island!

BONUS: Greek Temple!

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Note:
Glacier and ROCK 1 are made from lod terrain relief maps. Each is displayed in the load screen.


CVARS *(default)
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ICE
ts_ice 1* 0r 2

HILLS
ts_hills 1* - 4

ROCK
ts_rock 1* - 3

SAND
ts_sand 1* - 3

ISLAND
ts_island 1* - 3

Glacier
none

Gametypes
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ALL TDM/FFA/RB



Compatible
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I map in MOHAA and use SH. Should work in MOHAA but not tested.



Thank You!!
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Thanks goes to JV_Map (Sand & Island) and Atomic (Hills) for the basis of the terrains and shaders I used/cut/transferred/modified
from SkyLimit. Also Thanks JV_Map for your help! The most important thing to come from this project is all i've learned from digging,
dissecting and tearing into all your very excellent work!

Thank you all the great folks at .MAP for your constant help. Thank You!

Thanks to Amethyst7 (Ice* and Rock) for the (I slightly modified*) Sky textures.

Thanks to TWL for Beta Testing.

Also, Thanks to the guy who made that little Firmadness map.

Max P



RIFLES RULE!
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Enjoy!
<TWL>ViPER

Posted: Thu Mar 01, 2007 6:38 am
by ViPER
running on spearhead ip 8.6.3.54

open

Posted: Thu Mar 01, 2007 6:47 am
by bobzilla
All I can say is WOWEE! Too bad we can't spawn in a couple drivable tanks that work..would really be cool. Good job Viper.
Bobz

Posted: Thu Mar 01, 2007 10:10 am
by ViPER
hehe thanks. I intend to add tanks later server side. The tank script I have is a little buggy and ive been sitting on it but will see about cleaning it up a little. If people are interested in that sort of thing i would put some time there. But I really only use it on my server.

I will also release a hold mod addon (serverside) as each map has a structure in it (default removed by script) for holding.

I said this on TMT but Im affraid the multi maps per bsp selected with cvar may loose some on all of whats available. My favorite ones need cvar change to load.

There are 15 max size maps all together. and oh yea my first map release.

Posted: Sun Mar 04, 2007 5:03 am
by *GCC*Nigel
Sweet, but...
I wish these were for sky's the limit mod, We just got a dedicated server and were running one 22 man (FULL) sky's the limit without lag... It was amazing.

Other than that, we had a great time on them! Congrats on first map!

P.S. A hold mod would be awesome,

Posted: Sun Mar 04, 2007 9:42 am
by ViPER
thanks! your the first to ask for a hold mod on these maps. I don't know if i mentioned it here but every map has a hold structure for future addon of hold mod. further down the road.

I want very much to make more skylimit maps. that's what got me into map making and pushed me into this map making mode to learn more.

I am not at a comfort level to do this on my own but I have spoken with JV on the subject and I believe it will take a few six packs to get him involved so I am learning more and saving up for some brews.

Posted: Sun Mar 04, 2007 6:22 pm
by jv_map
*GCC*Nigel wrote:Sweet, but...
I wish these were for sky's the limit mod, We just got a dedicated server and were running one 22 man (FULL) sky's the limit without lag... It was amazing.

Other than that, we had a great time on them! Congrats on first map!

P.S. A hold mod would be awesome,
22 man on skylimit? :shock: ... main reason I quit with skylimit is that it won't run with more than 6 players... what kind of server is this Nigel? :)

Posted: Sun Mar 04, 2007 6:39 pm
by PKM
*GCC*Nigel wrote:Sweet, but...
I wish these were for sky's the limit mod, We just got a dedicated server and were running one 22 man (FULL) sky's the limit without lag... It was amazing.

Other than that, we had a great time on them! Congrats on first map!

P.S. A hold mod would be awesome,
HOLY CRAP. seriously 22 ?! i'd ask for the ip but being the server would probably be in england, my fps would be shot.

Posted: Thu Mar 08, 2007 2:12 am
by *GCC*Nigel
It was a dedicated server FULLY dedicated to a single MOH:SH server (about 6 slots for 1 player) Sorry we tweaked a few things to make it work a little better though... Without the mod we put in to allow 6 times the connection to the players, we could run about 108 players on any given map (with enough spawns and players on the server)

Currently it's set up on 5 MoH:SH servers can't say how many players exactly, but around 20 - 24 (3 are hidden) and 2 BF2 with 32 players in each(unranked, and 1 hidden on custom maps).

Posted: Thu Mar 08, 2007 12:10 pm
by ViPER
*GCC*Nigel wrote: Sorry we tweaked a few things to make it work a little better though...
Can you elaborate on that? I run it on SH too for about 8 and every little bit would help.

Posted: Fri Mar 09, 2007 3:37 am
by *GCC*Nigel
I really can't, I just played :(

Edit: I know someone added a bunch of planes to both sides and pumped up damage done by shots, but other than that, not entirely sure what they did to get 22 guys running.

Posted: Sun Feb 01, 2009 5:33 pm
by Aprop
Where can i download .map files?