Open Terrains
Posted: Tue Feb 27, 2007 10:20 pm
Open Terrains - Download and pics
http://thewarlegends.com/openterrains.html
5 themes - 6 bsps - 15 unique map terrains.
check the readme for cvar info to access all the maps.
OPEN TERRAINS
///////////////////////////////////////////////////////
Open Terrains is a set of large open areas designed for "Firemadness" style play conducive to
Snipping and rifling or whatever other madness.
History
///////////////////////////////////////////////////////
At <TWL>The War Legends we spend hours in the simplest little map called "Firemadness" practicing head on rifle combat.
The area in this map is totally open inside a huge warehouse with little or no cover. It's 330 kb, that's a whole
lotta fun for your byte lol. The gameplay of Firemadness and the landscapes of Skylimit, Inspired my
creation of "Open Terrains".
Overall the maps themselves are large and simple constructions. The most difficult task was making the beach and surf all
the way around the Island map (from JV_Maps Sicily) and all those loadscreen and scoreboard pics ughhh.
Open Terrain consists of - 5 themes in 6 bsps - each map has at least three versions.
///////////////////////////////////////////////////////
Ice - is a large snowy mountain.
ICE 2 - is a rugged ice terrain.
Glacier - (Ice 3) This landscape is very large and mostly flat. There are icy peaks and craigs
around some edges and corners and separating two expansive areas. The sun is out
so don't let the snow blindness get to you. Version two adds large hills in the center.
////////////
Sand - This one is wide open with little protection with the exception of a minor central
slop and a hill top in one corner. Axis spawn in the protected corner and They have the
high ground, but they are surrounded. Be sure your canteen is full before you go or you?ll
be dead in no time and remember - use the pyramids off in the distance to keep yourself oriented.
Sand 2 - presents a less open area divided by dunes and valleys.
Sand 3 - is larger dunes with an oasis to be found.
////////////
Hills - These green hills are light and rolling and provide a fair amount of cover if you are carefull.
There are some wide open spaces that give this map a fairly balanced terrain. Version Two is two mountain ranges divided by
a river that swerves from one corner of the map to the other. Both sides are connected by a bailey bridge in the center. A
third version of this map disables the bridge for strict sniper action.
Hills 2 - is a large mountain range.
Hills 3 - is two mountain ranges divided by a river that swerves from one corner of the map to the other. Both sides are connected by a
bridge in the center.
Hills 3.2 - of this map disables the bridge for strict sniper action.
////////////
Rock - This is basically a Hill working up in the center. There are plenty of
trench veins or crevases to carefully move around with limited cover. The base around
the hill is fairly open so watch your flank.
Rock 2 adds a large Mountain in the center.
Rock 3 is a rugged rocky terrain
////////////
Island - Play king of the Hill in this smaller setting, Or just take a break from the fighting and enjoy
the seascape view. The Island, surrounded by Beach terrain offers a some natural cover. Be
carefull not to wade to deep in the surf.
BONUS: Easter Island!
BONUS: Greek Temple!
////////////
Note:
Glacier and ROCK 1 are made from lod terrain relief maps. Each is displayed in the load screen.
CVARS *(default)
///////////////////////////////////////////////////////
ICE
ts_ice 1* 0r 2
HILLS
ts_hills 1* - 4
ROCK
ts_rock 1* - 3
SAND
ts_sand 1* - 3
ISLAND
ts_island 1* - 3
Glacier
none
Gametypes
///////////////////////////////////////////////////////
ALL TDM/FFA/RB
Compatible
///////////////////////////////////////////////////////
I map in MOHAA and use SH. Should work in MOHAA but not tested.
Thank You!!
///////////////////////////////////////////////////////
Thanks goes to JV_Map (Sand & Island) and Atomic (Hills) for the basis of the terrains and shaders I used/cut/transferred/modified
from SkyLimit. Also Thanks JV_Map for your help! The most important thing to come from this project is all i've learned from digging,
dissecting and tearing into all your very excellent work!
Thank you all the great folks at .MAP for your constant help. Thank You!
Thanks to Amethyst7 (Ice* and Rock) for the (I slightly modified*) Sky textures.
Thanks to TWL for Beta Testing.
Also, Thanks to the guy who made that little Firmadness map.
Max P
RIFLES RULE!
///////////////////////////////////////////////////////
Enjoy!
<TWL>ViPER
http://thewarlegends.com/openterrains.html
5 themes - 6 bsps - 15 unique map terrains.
check the readme for cvar info to access all the maps.
OPEN TERRAINS
///////////////////////////////////////////////////////
Open Terrains is a set of large open areas designed for "Firemadness" style play conducive to
Snipping and rifling or whatever other madness.
History
///////////////////////////////////////////////////////
At <TWL>The War Legends we spend hours in the simplest little map called "Firemadness" practicing head on rifle combat.
The area in this map is totally open inside a huge warehouse with little or no cover. It's 330 kb, that's a whole
lotta fun for your byte lol. The gameplay of Firemadness and the landscapes of Skylimit, Inspired my
creation of "Open Terrains".
Overall the maps themselves are large and simple constructions. The most difficult task was making the beach and surf all
the way around the Island map (from JV_Maps Sicily) and all those loadscreen and scoreboard pics ughhh.
Open Terrain consists of - 5 themes in 6 bsps - each map has at least three versions.
///////////////////////////////////////////////////////
Ice - is a large snowy mountain.
ICE 2 - is a rugged ice terrain.
Glacier - (Ice 3) This landscape is very large and mostly flat. There are icy peaks and craigs
around some edges and corners and separating two expansive areas. The sun is out
so don't let the snow blindness get to you. Version two adds large hills in the center.
////////////
Sand - This one is wide open with little protection with the exception of a minor central
slop and a hill top in one corner. Axis spawn in the protected corner and They have the
high ground, but they are surrounded. Be sure your canteen is full before you go or you?ll
be dead in no time and remember - use the pyramids off in the distance to keep yourself oriented.
Sand 2 - presents a less open area divided by dunes and valleys.
Sand 3 - is larger dunes with an oasis to be found.
////////////
Hills - These green hills are light and rolling and provide a fair amount of cover if you are carefull.
There are some wide open spaces that give this map a fairly balanced terrain. Version Two is two mountain ranges divided by
a river that swerves from one corner of the map to the other. Both sides are connected by a bailey bridge in the center. A
third version of this map disables the bridge for strict sniper action.
Hills 2 - is a large mountain range.
Hills 3 - is two mountain ranges divided by a river that swerves from one corner of the map to the other. Both sides are connected by a
bridge in the center.
Hills 3.2 - of this map disables the bridge for strict sniper action.
////////////
Rock - This is basically a Hill working up in the center. There are plenty of
trench veins or crevases to carefully move around with limited cover. The base around
the hill is fairly open so watch your flank.
Rock 2 adds a large Mountain in the center.
Rock 3 is a rugged rocky terrain
////////////
Island - Play king of the Hill in this smaller setting, Or just take a break from the fighting and enjoy
the seascape view. The Island, surrounded by Beach terrain offers a some natural cover. Be
carefull not to wade to deep in the surf.
BONUS: Easter Island!
BONUS: Greek Temple!
////////////
Note:
Glacier and ROCK 1 are made from lod terrain relief maps. Each is displayed in the load screen.
CVARS *(default)
///////////////////////////////////////////////////////
ICE
ts_ice 1* 0r 2
HILLS
ts_hills 1* - 4
ROCK
ts_rock 1* - 3
SAND
ts_sand 1* - 3
ISLAND
ts_island 1* - 3
Glacier
none
Gametypes
///////////////////////////////////////////////////////
ALL TDM/FFA/RB
Compatible
///////////////////////////////////////////////////////
I map in MOHAA and use SH. Should work in MOHAA but not tested.
Thank You!!
///////////////////////////////////////////////////////
Thanks goes to JV_Map (Sand & Island) and Atomic (Hills) for the basis of the terrains and shaders I used/cut/transferred/modified
from SkyLimit. Also Thanks JV_Map for your help! The most important thing to come from this project is all i've learned from digging,
dissecting and tearing into all your very excellent work!
Thank you all the great folks at .MAP for your constant help. Thank You!
Thanks to Amethyst7 (Ice* and Rock) for the (I slightly modified*) Sky textures.
Thanks to TWL for Beta Testing.
Also, Thanks to the guy who made that little Firmadness map.
Max P
RIFLES RULE!
///////////////////////////////////////////////////////
Enjoy!
<TWL>ViPER